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plugins/Spawn/config.yml
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# ____ _ _ _ _ # / ___| _ __ __ ___ ___ __ | |__ _ _ _ __ ___ ___| | ____ _ _ _(_) ___| |_ # \___ \| '_ \ / _` \ \ /\ / / '_ \ | '_ \| | | | | '__/ _ \ / __| |/ / _` | | | | |/ _ \ __| # ___) | |_) | (_| |\ V V /| | | | | |_) | |_| | | | | (_) | (__| < (_| | |_| | | __/ |_ # |____/| .__/ \__,_| \_/\_/ |_| |_| |_.__/ \__, | |_| \___/ \___|_|\_\__, |\__,_|_|\___|\__| # |_| |___/ |_| # Wiki - https://github.com/rockquiet/Spawn/wiki plugin: # if the plugin should search for updates on server start # this will only send a message to the console, not to an admin joining the server update-checks: true # a list of worlds where the plugin should or should not work # DISABLED: world-list is not used # BLACKLIST: the plugin will not work in worlds listed below # WHITELIST: the plugin will only work in worlds listed below list-type: disabled world-list: - ExampleEntryForWorldList - AnotherExampleWorld # restrict the usage to specific game modes (only for players teleporting themselves) gamemode-restricted: false # possible values: SURVIVAL, ADVENTURE, CREATIVE, SPECTATOR gamemode-list: - Survival - Adventure # use the player's current head rotation instead of the defined one on teleport use-player-head-rotation: enabled: false # toggle if the player takes fall damage on teleport fall-damage: enabled: false # teleport the player to spawn on join teleport-on-join: enabled: false # teleport the player ONLY on first join only-first-join: false # cooldown for /spawn command teleport-cooldown: enabled: true # time in SECONDS before teleportation is allowed again. seconds: 10 # delay until teleport for /spawn command teleport-delay: enabled: true # time in SECONDS until the player gets teleported to spawn seconds: 3 # toggle if the teleport should be canceled if the player moves cancel-on-move: true # toggle if the player should get the blindness effect during delay # Note: this may not work properly with very short delay times. blindness: false # toggle if the player should be teleported to spawn if they fall into the void teleport-out-of-void: enabled: false # the height at which the player gets teleported out of the void to spawn # Minecraft playable Altitude: -64 -> 320 [integer] check-height: -64 # toggle if the player should be teleported to spawn if they die teleport-on-respawn: enabled: false # toggle if the bed spawn-point should be ignored ignore-bed-spawn: false # toggle if the respawn anchor spawn-point should be ignored ignore-anchor-spawn: false # toggle if the player should be teleported to spawn if they enter a world other than the spawn world teleport-on-world-change: enabled: false # toggle if the world should also be checked on join # this can interfere with teleport on join check-on-join: false # spawns particles on teleport particles: enabled: true # particles for latest Minecraft version: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html # particles for Minecraft 1.8: https://helpch.at/docs/1.8.8/org/bukkit/Effect.html particle: PORTAL # the number of particles to spawn amount: 40 # play a sound on teleport sounds: enabled: true # sounds for latest Minecraft version: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html # sounds for Minecraft 1.9 - 1.21: https://docs.andre601.ch/Spigot-Sounds # sounds for Minecraft 1.8: https://helpch.at/docs/1.8.8/org/bukkit/Sound.html sound: ENTITY_ENDERMAN_TELEPORT # the volume of the sound volume: 1.0 # the pitch of the sound pitch: 1.0 # used for auto updating this file, do not change file-version: 6
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