Earth SMP
FTP Manager
Dashboard
server.properties
File Editor
gui.yml
plugins/SmartSpawner/language/en_US/gui.yml
Nazad na folder
Download
Sadrzaj fajla
# Language file version - Do not modify this value language_version: 1.6.2 # ═══════════════════════════════════════════════════════════════════════════════════════════════════════════ # ███████╗███╗ ███╗ █████╗ ██████╗ ████████╗███████╗██████╗ █████╗ ██╗ ██╗███╗ ██╗███████╗██████╗ # ██╔════╝████╗ ████║██╔══██╗██╔══██╗╚══██╔══╝██╔════╝██╔══██╗██╔══██╗██║ ██║████╗ ██║██╔════╝██╔══██╗ # ███████╗██╔████╔██║███████║██████╔╝ ██║ ███████╗██████╔╝███████║██║ █╗ ██║██╔██╗ ██║█████╗ ██████╔╝ # ╚════██║██║╚██╔╝██║██╔══██║██╔══██╗ ██║ ╚════██║██╔═══╝ ██╔══██║██║███╗██║██║╚██╗██║██╔══╝ ██╔══██╗ # ███████║██║ ╚═╝ ██║██║ ██║██║ ██║ ██║ ███████║██║ ██║ ██║╚███╔███╔╝██║ ╚████║███████╗██║ ██║ # ╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═╝ ╚══════╝╚═╝ ╚═╝ ╚═╝ ╚══╝╚══╝ ╚═╝ ╚═══╝╚══════╝╚═╝ ╚═╝ # ═══════════════════════════════════════════════════════════════════════════════════════════════════════════ # # OVERVIEW: # This file contains the GUI language settings for the Spawner plugin. # It defines the appearance and behavior of various GUI elements, including # buttons, item names, and lore. The settings are organized into sections # for different GUI components, such as the main GUI, spawner stacker GUI, # spawner storage GUI, and list command GUIs. # --------------------------------------------------- # Main GUI # --------------------------------------------------- gui_title_main: single_spawner: '򅊮{ᴇɴᴛɪᴛʏ} ꜱᴘᴀᴡɴᴇʀ' stacked_spawner: '򅊮{amount} {ᴇɴᴛɪᴛʏ} ꜱᴘᴀᴡɴᴇʀꜱ' spawner_storage_item: # Available placeholders for name: # {max_slots} - Maximum number of slots in the storage (formatted with commas) # {current_items} - Current number of items in the storage # {percent_storage_rounded} - Percentage of storage used (0-100) # {entity} - The spawner's entity type (normal capitalization) # {ᴇɴᴛɪᴛʏ} - The spawner's entity type (small caps) name: '&#e67e22ꜱᴘᴀᴡɴᴇʀ ꜱᴛᴏʀᴀɢᴇ' # Available placeholders for all lore lines: # {max_slots} - Maximum number of slots in the storage (formatted with commas) # {current_items} - Current number of items in the storage # {percent_storage_rounded} - Percentage of storage used (0-100) # {loot_items} - The complete formatted list of loot items # {entity} - The spawner's entity type (normal capitalization) # {ᴇɴᴛɪᴛʏ} - The spawner's entity type (small caps) lore: - '' - '&#e67e22◈ &#ecf0f1ꜱᴛᴀᴛꜱ:' - ' &#bdc3c7• ꜱʟᴏᴛꜱ: &#e67e22{current_items} &#bdc3c7/ &#e67e22{max_slots}' - ' &#bdc3c7• ꜱᴛᴏʀᴀɢᴇ: &#e67e22{percent_storage_rounded}% &#bdc3c7ꜰᴜʟʟ' - '' - '&#e67e22⊳ &#ecf0f1ᴄʟɪᴄᴋ ᴛᴏ ᴏᴘᴇɴ ꜱᴛᴏʀᴀɢᴇ' # You can add an optional line to display all loot items: # - '{loot_items}' # This defines how each loot item will be displayed when using {loot_items} # Available placeholders for each loot item: # {item_name} - The name of the item (normal capitalization) # {ɪᴛᴇᴍ_ɴᴀᴍᴇ} - The name of the item in small caps format # {amount} - Number of items (formatted with commas) # {raw_amount} - Number of items (without formatting) # {chance} - The chance of this item dropping (with % symbol, e.g. "8.5%") loot_items: ' &#bdc3c7• ecc71{amount} &#bdc3c7{ɪᴛᴇᴍ_ɴᴀᴍᴇ}' loot_items_empty: ' &#bdc3c7• ɴᴏɴᴇ' # Spawner Info Item Configuration # Available placeholders: # # Entity Information: # {entity} - Formatted entity name (e.g., "Zombie") # {ᴇɴᴛɪᴛʏ} - Entity name in small caps (e.g., "ᴢᴏᴍʙɪᴇ") # # Stack Information: # {stack_size} - Number of spawners stacked at this location # # Spawner Settings: # {range} - Spawning range in blocks # {delay} - Spawn delay in seconds # {min_mobs} - Minimum number of mobs to spawn # {max_mobs} - Maximum number of mobs to spawn # # Storage Information: # {current_items} - Current number of items stored # {max_items} - Maximum storage capacity for items # {percent_storage_rounded} - Storage usage as integer percentage (e.g., "87") # {percent_storage_decimal} - Storage usage as formatted percentage with decimal (e.g., "87.5") # # Experience Information: # {current_exp} - Current experience stored (formatted with commas) # {max_exp} - Maximum experience capacity (formatted with commas) # {raw_current_exp} - Raw current experience number # {raw_max_exp} - Raw maximum experience number # {percent_exp_rounded} - Experience storage as integer percentage # {percent_exp_decimal} - Experience storage as formatted percentage with decimal (e.g., "42.7") spawner_info_item: name: 'ඪdb{ᴇɴᴛɪᴛʏ} ꜱᴘᴀᴡɴᴇʀ' lore: - '' - 'ඪdb◈ &#ecf0f1ɪɴꜰᴏʀᴍᴀᴛɪᴏɴ:' - ' &#bdc3c7• ꜱᴛᴀᴄᴋ: ඪdb{stack_size}' - ' &#bdc3c7• ʀᴀɴɢᴇ: ඪdb{range} &#bdc3c7ʙʟᴏᴄᴋꜱ' - ' &#bdc3c7• ᴍᴏʙꜱ: ඪdb{min_mobs} &#bdc3c7- ඪdb{max_mobs}' - ' &#bdc3c7• ᴅᴇʟᴀʏ: ඪdb{delay} &#bdc3c7ꜱ' - ' &#bdc3c7• ɴᴇxᴛ ꜱᴘᴀᴡɴ: ඪdb{time}' - ' &#bdc3c7• ꜱᴇʟʟᴀʙʟᴇ: &a+${total_sell_price}' - '' - 'ඪdb⊳ &#ecf0f1ʀɪɢʜᴛ-ᴄʟɪᴄᴋ ᴛᴏ ᴏᴘᴇɴ ඪdbꜱᴛᴀᴄᴋᴇʀ ɢᴜɪ' - 'ඪdb⊳ &#ecf0f1ᴄʟɪᴄᴋ ᴛᴏ &#e67e22ꜱᴇʟʟ ɪᴛᴇᴍꜱ &#ecf0f1& ecc71ᴄᴏʟʟᴇᴄᴛ xᴘ' lore_no_shop: - '' - 'ඪdb◈ &#ecf0f1ɪɴꜰᴏʀᴍᴀᴛɪᴏɴ:' - ' &#bdc3c7• ꜱᴛᴀᴄᴋ: ඪdb{stack_size}' - ' &#bdc3c7• ʀᴀɴɢᴇ: ඪdb{range} &#bdc3c7ʙʟᴏᴄᴋꜱ' - ' &#bdc3c7• ᴍᴏʙꜱ: ඪdb{min_mobs} &#bdc3c7- ඪdb{max_mobs}' - ' &#bdc3c7• ᴅᴇʟᴀʏ: ඪdb{delay} &#bdc3c7ꜱ' - ' &#bdc3c7• ɴᴇxᴛ ꜱᴘᴀᴡɴ: ඪdb{time}' - '' - 'ඪdb⊳ &#ecf0f1ᴄʟɪᴄᴋ ᴛᴏ ᴏᴘᴇɴ ඪdbꜱᴛᴀᴄᴋᴇʀ ɢᴜɪ' lore_full: '&#ff5252ꜱᴛᴏʀᴀɢᴇ & ᴇxᴘ ɪꜱ ꜰᴜʟʟ!' lore_inactive: '&#ff3333ꜱᴘᴀᴡɴᴇʀ ɪꜱ ɪɴᴀᴄᴛɪᴠᴇ!' lore_no_loot: '&#ff3333ɴᴏ ʟᴏᴏᴛ ᴄᴏɴꜰɪɢᴜʀᴇᴅ' exp_info_item: name: 'ecc71ᴇxᴘᴇʀɪᴇɴᴄᴇ: &#f8f8ff{current_exp}' lore: - '' - 'ecc71◈ &#ecf0f1ꜱᴛᴀᴛꜱ:' - ' &#bdc3c7• ᴄᴜʀʀᴇɴᴛ: ecc71{current_exp} &#bdc3c7/ ecc71{max_exp} ecc71xᴘ' - ' &#bdc3c7• ꜱᴛᴏʀᴇᴅ: ecc71{percent_exp_rounded}% &#bdc3c7xᴘ' - '' - 'ecc71⊳ &#ecf0f1ᴄʟɪᴄᴋ ᴛᴏ ᴄᴏʟʟᴇᴄᴛ xᴘ' # --------------------------------------------------- # Spawner Stacker GUI # --------------------------------------------------- gui_title_stacker: '򅊮ꜱᴘᴀᴡɴᴇʀ ꜱᴛᴀᴄᴋᴇʀ' button_spawner: name: 'ඪdb{ᴇɴᴛɪᴛʏ} ꜱᴘᴀᴡɴᴇʀ' lore: - '' - 'ඪdb◈ &#ecf0f1ꜱᴛᴀᴄᴋ ɪɴꜰᴏ:' - ' &#bdc3c7• ᴄᴜʀʀᴇɴᴛ: ඪdb{stack_size}' - ' &#bdc3c7• ᴍᴀx: ඪdb{max_stack_size}' - '' - 'ඪdb⊳ &#ecf0f1ᴄʟɪᴄᴋ ᴛᴏ ʀᴇᴛᴜʀɴ ᴛᴏ ꜱᴘᴀᴡɴᴇʀ ᴍᴇɴᴜ' button_remove: name: '&#ff5252-{amount} ꜱᴘᴀᴡɴᴇʀ{plural}' lore: - '' - '&#e63939◈ &#ff7070ᴀᴄᴛɪᴏɴ:' - ' &#f8f8ff• ʀᴇᴍᴏᴠᴇ: &#ff5252{amount} &#e63939ꜱᴘᴀᴡɴᴇʀ{plural}' - ' &#f8f8ff• ᴄᴜʀʀᴇɴᴛ: &#ff5252{stack_size}' - '' - '&#e63939⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ʀᴇᴍᴏᴠᴇ ꜰʀᴏᴍ ꜱᴛᴀᴄᴋ' button_add: name: '%eb9a+{amount} ꜱᴘᴀᴡɴᴇʀ{plural}' lore: - '' - 'cc483◈ 0e89bᴀᴄᴛɪᴏɴ:' - ' &#f8f8ff• ᴀᴅᴅ: %eb9a{amount} cc483ꜱᴘᴀᴡɴᴇʀ{plural}' - ' &#f8f8ff• ᴄᴜʀʀᴇɴᴛ: %eb9a{stack_size}' - '' - 'cc483⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴀᴅᴅ ᴛᴏ ꜱᴛᴀᴄᴋ' button_remove_all: name: '&#ff5252ʀᴇᴍᴏᴠᴇ ᴀʟʟ' lore: - '' - '&#e63939◈ &#ff7070ᴀᴄᴛɪᴏɴ:' - ' &#f8f8ff• ʀᴇᴍᴏᴠᴇ ᴀʟʟ ꜱᴘᴀᴡɴᴇʀꜱ' - ' &#f8f8ff• ᴄᴜʀʀᴇɴᴛ: &#ff5252{stack_size}' - '' - '&#e63939⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ʀᴇᴍᴏᴠᴇ ᴀʟʟ ꜰʀᴏᴍ ꜱᴛᴀᴄᴋ' button_add_all: name: '%eb9aᴀᴅᴅ ᴀʟʟ' lore: - '' - 'cc483◈ 0e89bᴀᴄᴛɪᴏɴ:' - ' &#f8f8ff• ᴀᴅᴅ ᴀʟʟ ꜱᴘᴀᴡɴᴇʀꜱ ꜰʀᴏᴍ ɪɴᴠᴇɴᴛᴏʀʏ' - ' &#f8f8ff• ᴄᴜʀʀᴇɴᴛ: %eb9a{stack_size}' - '' - 'cc483⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴀᴅᴅ ᴀʟʟ ᴛᴏ ꜱᴛᴀᴄᴋ' # --------------------------------------------------- # Sell Confirmation GUI # --------------------------------------------------- gui_title_sell_confirm: '򅊮ᴄᴏɴꜰɪʀᴍ ꜱᴇʟʟ' button_sell_cancel: name: '&#e74c3c✖ ᴄᴀɴᴄᴇʟ' lore: - '' - '&#e74c3c⊳ &#ecf0f1ᴄʟɪᴄᴋ ᴛᴏ ᴄᴀɴᴄᴇʟ' button_sell_confirm: name: 'ecc71✔ ᴄᴏɴꜰɪʀᴍ ꜱᴇʟʟ' lore: - '' - 'ecc71◈ 0e89bʀᴇᴄᴇɪᴠᴇ:' - ' &#f8f8ff• ᴍᴏɴᴇʏ: ecc71${total_sell_price}' - '' - 'ecc71⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴄᴏɴꜰɪʀᴍ' button_sell_confirm_with_exp: name: 'ecc71✔ ᴄᴏɴꜰɪʀᴍ ꜱᴇʟʟ & ᴄᴏʟʟᴇᴄᴛ xᴘ' lore: - '' - 'ecc71◈ 0e89bʀᴇᴄᴇɪᴠᴇ:' - ' &#f8f8ff• ᴍᴏɴᴇʏ: ecc71${total_sell_price}' - ' &#f8f8ff• xᴘ: ecc71{current_exp}' - '' - 'ecc71⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴄᴏɴꜰɪʀᴍ' button_sell_info: name: 'ඪdb{ᴇɴᴛɪᴛʏ} ꜱᴘᴀᴡɴᴇʀ' lore: - '' - 'ඪdb◈ &#ecf0f1ꜱᴛᴏʀᴀɢᴇ ɪɴꜰᴏ:' - ' &#bdc3c7• ɪᴛᴇᴍꜱ: ඪdb{current_items}' - ' &#bdc3c7• xᴘ: ඪdb{current_exp}' - ' &#bdc3c7• ᴠᴀʟᴜᴇ: ඪdb${total_sell_price}' - '' # --------------------------------------------------- # Spawner Storage GUI # --------------------------------------------------- # Available placeholders for gui_title_storage: # {current_page} - Current page number # {total_pages} - Total number of pages # {entity} - Formatted entity name (e.g., "Zombie") # {ᴇɴᴛɪᴛʏ} - Entity name in small caps (e.g., "ᴢᴏᴍʙɪᴇ") # {amount} - Number of spawners stacked gui_title_storage: '򅊮ꜱᴘᴀᴡɴᴇʀ ꜱᴛᴏʀᴀɢᴇ - [{current_page}/{total_pages}]' navigation_button_previous: name: '%eb9aᴘʀᴇᴠɪᴏᴜꜱ ᴘᴀɢᴇ' lore: - 'cc483⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ɢᴏ ᴛᴏ ᴘᴀɢᴇ %eb9a{target_page}' navigation_button_next: name: '%eb9aɴᴇxᴛ ᴘᴀɢᴇ' lore: - 'cc483⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ɢᴏ ᴛᴏ ᴘᴀɢᴇ %eb9a{target_page}' sell_button: name: '&aꜱᴇʟʟ ᴀʟʟ ɪᴛᴇᴍꜱ: +${total_sell_price}' lore: - '&a⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ꜱᴇʟʟ ᴀʟʟ ɪᴛᴇᴍꜱ' sell_and_exp_button: name: '&aꜱᴇʟʟ & ᴄᴏʟʟᴇᴄᴛ ᴇxᴘ: +${total_sell_price}' lore: - '&a⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ꜱᴇʟʟ ɪᴛᴇᴍꜱ ᴀɴᴅ ᴄᴏʟʟᴇᴄᴛ ᴇxᴘ' return_button: name: '&#ff5252ʀᴇᴛᴜʀɴ ᴛᴏ ᴍᴀɪɴ ᴍᴇɴᴜ' lore: - '&#e63939⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ʀᴇᴛᴜʀɴ ᴛᴏ ᴍᴀɪɴ ᴍᴇɴᴜ' take_all_button: name: '&#EF6C00ᴛᴀᴋᴇ ᴀʟʟ ɪᴛᴇᴍꜱ' lore: - '&#EF6C00⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴛᴀᴋᴇ ᴀʟʟ ɪᴛᴇᴍꜱ' item_filter_button: name: 'ඪdbꜰɪʟᴛᴇʀ ᴅʀᴏᴘꜱ' lore: - 'ඪdb⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴄᴏɴꜰɪɢᴜʀᴇ' sort_items_button: name: '�F986ꜱᴏʀᴛ ɪᴛᴇᴍꜱ' lore: - '{available_items}' - '' - '�F986⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ꜱᴏʀᴛ' selected_item: '�F986• {item_name}' unselected_item: '&#f8f8ff• {item_name}' no_item: '&#bdc3c7• None' drop_page_button: name: 'ɟD8Bᴅʀᴏᴘ ᴀʟʟ ɪᴛᴇᴍꜱ' lore: - 'ɟD8B⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴅʀᴏᴘ ᴀʟʟ ɪᴛᴇᴍꜱ' # --------------------------------------------------- # Filter Configuration GUI # --------------------------------------------------- gui_title_filter_config: ' ᴀʟʟᴏᴡᴇᴅ ʙʟᴏᴄᴋᴇᴅ' filter_divider: name: 'ඪdbꜰɪʟᴛᴇʀ ɪᴛᴇᴍ ᴅʀᴏᴘꜱ' lore: - '' - '&#f8f8ff⋮ ʟᴇꜰᴛ ꜱɪᴅᴇ: %eb9aᴀʟʟᴏᴡᴇᴅ ɪᴛᴇᴍꜱ' - '&#f8f8ff⋮ ʀɪɢʜᴛ ꜱɪᴅᴇ: &#ff5252ʙʟᴏᴄᴋᴇᴅ ɪᴛᴇᴍꜱ' - '' - 'ඪdb⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ʀᴇᴛᴜʀɴ ᴛᴏ ꜱᴛᴏʀᴀɢᴇ' filter_item_allowed: name: '%eb9a{item_name}' lore: - '&#f8f8ffꜱᴛᴀᴛᴜꜱ: %eb9aᴀʟʟᴏᴡᴇᴅ &#f8f8ff- ᴄʟɪᴄᴋ ᴛᴏ ʙʟᴏᴄᴋ' filter_item_blocked: name: '&#ff5252{item_name}' lore: - '&#f8f8ffꜱᴛᴀᴛᴜꜱ: &#ff5252ʙʟᴏᴄᴋᴇᴅ &#f8f8ff- ᴄʟɪᴄᴋ ᴛᴏ ᴀʟʟᴏᴡ' # --------------------------------------------------- # List Command GUIs # --------------------------------------------------- # World Selection GUI gui_title_world_selection: ꜱᴇʟᴇᴄᴛ ᴡᴏʀʟᴅ world_buttons: overworld: name: '%eb9aᴏᴠᴇʀᴡᴏʀʟᴅ' lore: - '' - 'cc483◈ 0e89bꜱᴘᴀᴡɴᴇʀꜱ:' - ' &#f8f8ff• ᴛᴏᴛᴀʟ: %eb9a{total}' - ' &#f8f8ff• ꜱᴛᴀᴄᴋᴇᴅ: %eb9a{total_stacked}' - '' - 'cc483⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴘᴀᴡɴᴇʀꜱ' nether: name: '&#ff5252ɴᴇᴛʜᴇʀ' lore: - '' - '&#e63939◈ &#ff7070ꜱᴘᴀᴡɴᴇʀꜱ:' - ' &#f8f8ff• ᴛᴏᴛᴀʟ: &#ff5252{total}' - ' &#f8f8ff• ꜱᴛᴀᴄᴋᴇᴅ: &#ff5252{total_stacked}' - '' - '&#e63939⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴘᴀᴡɴᴇʀꜱ' end: name: '&#d8c5ffᴛʜᴇ ᴇɴᴅ' lore: - '' - 'b68ee◈ &#a885fcꜱᴘᴀᴡɴᴇʀꜱ:' - ' &#f8f8ff• ᴛᴏᴛᴀʟ: &#c2a8fc{total}' - ' &#f8f8ff• ꜱᴛᴀᴄᴋᴇᴅ: &#c2a8fc{total_stacked}' - '' - 'b68ee⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴘᴀᴡɴᴇʀꜱ' custom_overworld: name: '%eb9a{world_name}' lore: - '' - 'cc483◈ 0e89bꜱᴘᴀᴡɴᴇʀꜱ:' - ' &#f8f8ff• ᴛᴏᴛᴀʟ: %eb9a{total}' - ' &#f8f8ff• ꜱᴛᴀᴄᴋᴇᴅ: %eb9a{total_stacked}' - '' - 'cc483⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴘᴀᴡɴᴇʀꜱ' custom_nether: name: '&#ff5252{world_name}' lore: - '' - '&#e63939◈ &#ff7070ꜱᴘᴀᴡɴᴇʀꜱ:' - ' &#f8f8ff• ᴛᴏᴛᴀʟ: &#ff5252{total}' - ' &#f8f8ff• ꜱᴛᴀᴄᴋᴇᴅ: &#ff5252{total_stacked}' - '' - '&#e63939⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴘᴀᴡɴᴇʀꜱ' custom_end: name: '&#d8c5ff{world_name}' lore: - '' - 'b68ee◈ &#a885fcꜱᴘᴀᴡɴᴇʀꜱ:' - ' &#f8f8ff• ᴛᴏᴛᴀʟ: &#c2a8fc{total}' - ' &#f8f8ff• ꜱᴛᴀᴄᴋᴇᴅ: &#c2a8fc{total_stacked}' - '' - 'b68ee⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴘᴀᴡɴᴇʀꜱ' custom_default: name: '&#ab7afd{world_name}' lore: - '' - 'b68ee◈ &#a885fcꜱᴘᴀᴡɴᴇʀꜱ:' - ' &#f8f8ff• ᴛᴏᴛᴀʟ: &#c2a8fc{total}' - ' &#f8f8ff• ꜱᴛᴀᴄᴋᴇᴅ: &#c2a8fc{total_stacked}' - '' - 'b68ee⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴠɪᴇᴡ ꜱᴘᴀᴡɴᴇʀꜱ' # Spawner List GUI gui_title_spawner_list: '{world} - [{current}/{total}]' filter: button: name: '�F986ꜰɪʟᴛᴇʀ sᴘᴀᴡɴᴇʀs' lore: - '{available_options}' - '' - '�F986⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ꜰɪʟᴛᴇʀ' selected_option: '�F986• {option_name}' unselected_option: '&#f8f8ff• {option_name}' all: ᴀʟʟ active: ᴀᴄᴛɪᴠᴇ inactive: ɪɴᴀᴄᴛɪᴠᴇ sort: button: name: '�F986ꜱᴏʀᴛ ꜱᴘᴀᴡɴᴇʀꜱ' lore: - '{available_options}' - '' - '�F986⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ꜱᴏʀᴛ' selected_option: '�F986• {option_name}' unselected_option: '&#f8f8ff• {option_name}' default: ᴅᴇꜰᴀᴜʟᴛ (ɪᴅ) stack_size_asc: ꜱᴛᴀᴄᴋ ꜱɪᴢᴇ (↑) stack_size_desc: ꜱᴛᴀᴄᴋ ꜱɪᴢᴇ (↓) spawner_item_list: name: 'ඪdbꜱᴘᴀᴡɴᴇʀ #{id}' lore: - 'ඪdb⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯' - 'ඪdb◈ &#ecf0f1ᴅᴇᴛᴀɪʟꜱ:' - ' &#bdc3c7• ᴇɴᴛɪᴛʏ: ඪdb{entity}' - ' &#bdc3c7• ꜱᴛᴀᴄᴋ: ඪdb{size}' - ' &#bdc3c7• ꜱᴛᴀᴛᴜꜱ: {status_color}{status_text}' - ' &#bdc3c7• ʟᴀꜱᴛ ᴜꜱᴇʀ: ඪdb{last_player}' - ' &#bdc3c7• ʟᴏᴄᴀᴛɪᴏɴ: ඪdbx: {x}, ʏ: {y}, ᴢ: {z}' - 'ඪdb⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯' - 'ඪdb⊳ &#ecf0f1ᴄʟɪᴄᴋ ᴛᴏ ᴍᴀɴᴀɢᴇ ꜱᴘᴀᴡɴᴇʀ' # --------------------------------------------------- # Spawner Management GUI # --------------------------------------------------- spawner_management: title: ᴍᴀɴᴀɢᴇ ꜱᴘᴀᴡɴᴇʀ teleport: name: '΁Bᴛᴇʟᴇᴘᴏʀᴛ ᴛᴏ ᴛʜɪꜱ ꜱᴘᴀᴡɴᴇʀ' lore: - '΁B⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴛᴇʟᴇᴘᴏʀᴛ ' open_spawner: name: 'ඪdbᴠɪᴇᴡ ᴛʜɪꜱ ꜱᴘᴀᴡɴᴇʀ ɢᴜɪ' lore: - 'ඪdb⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴠɪᴇᴡ' stack: name: 'ඪdbᴇᴅɪᴛ ᴛʜɪꜱ ꜱᴘᴀᴡɴᴇʀ ꜱᴛᴀᴄᴋ ꜱɪᴢᴇ' lore: - 'ඪdb⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ᴇᴅɪᴛ' remove: name: '&#ff5252ʀᴇᴍᴏᴠᴇ ᴛʜɪꜱ ꜱᴘᴀᴡɴᴇʀ' lore: - '&#ff5252⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ʀᴇᴍᴏᴠᴇ' back: name: '&#ff5252ʙᴀᴄᴋ ᴛᴏ ꜱᴘᴀᴡɴᴇʀ ʟɪꜱᴛ' lore: - '&#ff5252⊳ &#f8f8ffᴄʟɪᴄᴋ ᴛᴏ ɢᴏ ʙᴀᴄᴋ' navigation: previous_page: '%eb9aᴘʀᴇᴠɪᴏᴜꜱ ᴘᴀɢᴇ' next_page: '%eb9aɴᴇxᴛ ᴘᴀɢᴇ' back: '&#ff5252ʙᴀᴄᴋ ᴛᴏ ᴡᴏʀʟᴅ ꜱᴇʟᴇᴄᴛɪᴏɴ' close: '&#ff5252ᴄʟᴏꜱᴇ' # --------------------------------------------------- # Prices GUI # --------------------------------------------------- prices_gui_title: ꜱᴇʟʟ ᴘʀɪᴄᴇꜱ - [{current_page}/{total_pages}] price_item: name: 'ඪdb{ɪᴛᴇᴍ_ɴᴀᴍᴇ}' lore: - '' - 'ඪdb◈ &#ecf0f1ᴘʀɪᴄᴇ:' - ' &#bdc3c7• ꜰɪɴᴀʟ: &a${price}' - ' &#bdc3c7• ꜱᴏᴜʀᴄᴇ: ඪdb{price_source}' # --------------------------------------------------- # Bedrock GUI # --------------------------------------------------- bedrock: main_gui: title_single_spawner: '{entity} Spawner' title_stacked_spawner: '{amount} {entity} Spawners' view_info_title: '{entity} Spawner - Information' button_names: storage: Open Storage exp: Collect EXP stacker: Manage Stack sell_and_exp: Sell Items & Collect EXP sell: Sell Items view_info: View Info back: Back # Spawner Info Configuration (displayed below buttons in Bedrock UI) # Available placeholders (same as spawner_info_item): # Entity: {entity}, {ᴇɴᴛɪᴛʏ}, # Stack: {stack_size} # Settings: {range}, {delay}, {delay_raw}, {min_mobs}, {max_mobs} # Storage: {current_items}, {max_items}, {percent_storage_decimal} # Experience: {current_exp}, {max_exp}, {raw_current_exp}, {raw_max_exp}, {percent_exp_decimal} # Sell Price: {total_sell_price} # # IMPORTANT: Only use Bedrock-compatible color codes: # §0=Black, §1=Dark Blue, §2=Dark Green, §3=Dark Aqua, §4=Dark Red, §5=Dark Purple # §6=Gold, §7=Gray, §8=Dark Gray, §9=Blue, §a=Green, §b=Aqua, §c=Red # §d=Light Purple, §e=Yellow, §f=White, §g=Minecoin Gold spawner_info: - '' - '§9◈ §fInformation:' - ' §7• Stack: §9{stack_size}' - ' §7• Range: §9{range} §7blocks' - ' §7• Mobs: §9{min_mobs} §7- §9{max_mobs}' - ' §7• Delay: §9{delay} §7s' - '' - '§9◈ §fStorage:' - ' §7• Items: §9{current_items} §7/ §9{max_items}' - ' §7• Storage: §9{percent_storage_decimal}% §7full' - '' - '§9◈ §fExperience:' - ' §7• Current: §a{current_exp} §7/ §a{max_exp} §axp' - ' §7• Stored: §a{percent_exp_decimal}% §7xp' - '' - '§a◈ §fSellable Value: §a+${total_sell_price}'
Sacuvaj izmene