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plugins/SmartSpawner/language/de_DE/gui.yml
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# Language file version - Do not modify this value language_version: 1.6.2 # ═══════════════════════════════════════════════════════════════════════════════════════════════════════════ # ███████╗███╗ ███╗ █████╗ ██████╗ ████████╗███████╗██████╗ █████╗ ██╗ ██╗███╗ ██╗███████╗██████╗ # ██╔════╝████╗ ████║██╔══██╗██╔══██╗╚══██╔══╝██╔════╝██╔══██╗██╔══██╗██║ ██║████╗ ██║██╔════╝██╔══██╗ # ███████╗██╔████╔██║███████║██████╔╝ ██║ ███████╗██████╔╝███████║██║ █╗ ██║██╔██╗ ██║█████╗ ██████╔╝ # ╚════██║██║╚██╔╝██║██╔══██║██╔══██╗ ██║ ╚════██║██╔═══╝ ██╔══██║██║███╗██║██║╚██╗██║██╔══╝ ██╔══██╗ # ███████║██║ ╚═╝ ██║██║ ██║██║ ██║ ██║ ███████║██║ ██║ ██║╚███╔███╔╝██║ ╚████║███████╗██║ ██║ # ╚══════╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝ ╚═╝ ╚══════╝╚═╝ ╚═╝ ╚═╝ ╚══╝╚══╝ ╚═╝ ╚═══╝╚══════╝╚═╝ ╚═╝ # ═══════════════════════════════════════════════════════════════════════════════════════════════════════════ # # OVERVIEW: # This file contains the GUI language settings for the Spawner plugin. # It defines the appearance and behavior of various GUI elements, including # buttons, item names, and lore. The settings are organized into sections # for different GUI components, such as the main GUI, spawner stacker GUI, # spawner storage GUI, and list command GUIs. # --------------------------------------------------- # Main GUI # --------------------------------------------------- gui_title_main: single_spawner: '򅊮{ᴇɴᴛɪᴛʏ} ꜱᴘᴀᴡɴᴇʀ' stacked_spawner: '򅊮{amount} {ᴇɴᴛɪᴛʏ} ꜱᴘᴀᴡɴᴇʀꜱ' spawner_storage_item: # Available placeholders for name: # {max_slots} - Maximum number of slots in the storage (formatted with commas) # {current_items} - Current number of items in the storage # {percent_storage_rounded} - Percentage of storage used (0-100) # {entity} - The spawner's entity type (normal capitalization) # {ᴇɴᴛɪᴛʏ} - The spawner's entity type (small caps) name: '&#e67e22ꜱᴘᴀᴡɴᴇʀ ʟᴀɢᴇʀ' # Available placeholders for all lore lines: # {max_slots} - Maximum number of slots in the storage (formatted with commas) # {current_items} - Current number of items in the storage # {percent_storage_rounded} - Percentage of storage used (0-100) # {loot_items} - The complete formatted list of loot items # {entity} - The spawner's entity type (normal capitalization) # {ᴇɴᴛɪᴛʏ} - The spawner's entity type (small caps) lore: - '' - '&#e67e22◈ &#ecf0f1ꜱᴛᴀᴛɪꜱᴛɪᴋᴇɴ:' - ' &#bdc3c7• ꜱʟᴏᴛꜱ: &#e67e22{current_items} &#bdc3c7/ &#e67e22{max_slots}' - ' &#bdc3c7• ʟᴀɢᴇʀ: &#e67e22{percent_storage_rounded}% &#bdc3c7ᴠᴏʟʟ' - '' - '&#e67e22⊳ &#ecf0f1ᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ʟᴀɢᴇʀ ᴏᴇꜰꜰɴᴇɴ' # You can add an optional line to display all loot items: # - '{loot_items}' # This defines how each loot item will be displayed when using {loot_items} # Available placeholders for each loot item: # {item_name} - The name of the item (normal capitalization) # {ɪᴛᴇᴍ_ɴᴀᴍᴇ} - The name of the item in small caps format # {amount} - Number of items (formatted with commas) # {raw_amount} - Number of items (without formatting) # {chance} - The chance of this item dropping (with % symbol, e.g. "8.5%") loot_items: ' &#bdc3c7• ecc71{amount} &#bdc3c7{ɪᴛᴇᴍ_ɴᴀᴍᴇ}' loot_items_empty: ' &#bdc3c7• ʟᴇᴇʀ' # Spawner Info Item Configuration # Available placeholders: # # Entity Information: # {entity} - Formatted entity name (e.g., "Zombie") # {ᴇɴᴛɪᴛʏ} - Entity name in small caps (e.g., "ᴢᴏᴍʙɪᴇ") # # Stack Information: # {stack_size} - Number of spawners stacked at this location # # Spawner Settings: # {range} - Spawning range in blocks # {delay} - Spawn delay in seconds # {min_mobs} - Minimum number of mobs to spawn # {max_mobs} - Maximum number of mobs to spawn # # Storage Information: # {current_items} - Current number of items stored # {max_items} - Maximum storage capacity for items # {percent_storage_rounded} - Storage usage as integer percentage (e.g., "87") # {percent_storage_decimal} - Storage usage as formatted percentage with decimal (e.g., "87.5") # # Experience Information: # {current_exp} - Current experience stored (formatted with commas) # {max_exp} - Maximum experience capacity (formatted with commas) # {raw_current_exp} - Raw current experience number # {raw_max_exp} - Raw maximum experience number # {percent_exp_rounded} - Experience storage as integer percentage # {percent_exp_decimal} - Experience storage as formatted percentage with decimal (e.g., "42.7") spawner_info_item: name: 'ඪdb{ᴇɴᴛɪᴛʏ} ꜱᴘᴀᴡɴᴇʀ' lore: - '' - 'ඪdb◈ &#ecf0f1ɪɴꜰᴏʀᴍᴀᴛɪᴏɴ:' - ' &#bdc3c7• ꜱᴛᴀᴄᴋ: ඪdb{stack_size}' - ' &#bdc3c7• ʀᴇɪᴄʜᴡᴇɪᴛᴇ: ඪdb{range} &#bdc3c7ʙʟᴏᴄᴋꜱ' - ' &#bdc3c7• ᴍᴏʙꜱ: ඪdb{min_mobs} &#bdc3c7- ඪdb{max_mobs}' - ' &#bdc3c7• ᴠᴇʀᴢᴏᴇɢᴇʀᴜɴɢ: ඪdb{delay} &#bdc3c7ꜱ' - ' &#bdc3c7• ɴᴀᴇᴄʜꜱᴛᴇʀ ꜱᴘᴀᴡɴ: ඪdb{time}' - ' &#bdc3c7• ᴠᴇʀᴋᴀᴜꜰʙᴀʀ: &a+${total_sell_price}' - '' - 'ඪdb⊳ &#ecf0f1ʀᴇᴄʜᴛꜱᴋʟɪᴄᴋ ᴢᴜᴍ ᴏᴇꜰꜰɴᴇɴ ᴅᴇʀ ඪdbꜱᴛᴀᴄᴋᴇʀ ɢᴜɪ' - 'ඪdb⊳ &#ecf0f1ᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ &#e67e22ᴠᴇʀᴋᴀᴜꜰᴇɴ &#ecf0f1& ecc71xᴘ ᴇɪɴꜱᴀᴍᴍᴇʟɴ' lore_no_shop: - '' - 'ඪdb◈ &#ecf0f1ɪɴꜰᴏʀᴍᴀᴛɪᴏɴ:' - ' &#bdc3c7• ꜱᴛᴀᴄᴋ: ඪdb{stack_size}' - ' &#bdc3c7• ʀᴇɪᴄʜᴡᴇɪᴛᴇ: ඪdb{range} &#bdc3c7ʙʟᴏᴄᴋꜱ' - ' &#bdc3c7• ᴍᴏʙꜱ: ඪdb{min_mobs} &#bdc3c7- ඪdb{max_mobs}' - ' &#bdc3c7• ᴠᴇʀᴢᴏᴇɢᴇʀᴜɴɢ: ඪdb{delay} &#bdc3c7ꜱ' - ' &#bdc3c7• ɴᴀᴇᴄʜꜱᴛᴇʀ ꜱᴘᴀᴡɴ: ඪdb{time}' - '' - 'ඪdb⊳ &#ecf0f1ᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴏᴇꜰꜰɴᴇɴ ᴅᴇʀ ඪdbꜱᴛᴀᴄᴋᴇʀ ɢᴜɪ' lore_full: '&#ff5252ʟᴀɢᴇʀ & ᴇxᴘ ɪsᴛ ᴠᴏʟʟ!' lore_inactive: '&#ff3333ꜱᴘᴀᴡɴᴇʀ ɪsᴛ ɪɴᴀᴋᴛɪᴠ!' lore_no_loot: '&#ff3333ᴋᴇɪɴᴇ ɪᴛᴇᴍꜱ ᴋᴏɴꜰɪɢᴜʀɪᴇʀᴛ' exp_info_item: name: 'ecc71ᴇʀꜰᴀʜʀᴜɴɢ: &#f8f8ff{current_exp}' lore: - '' - 'ecc71◈ &#ecf0f1ꜱᴛᴀᴛɪꜱᴛɪᴋᴇɴ:' - ' &#bdc3c7• ᴀᴋᴛᴜᴇʟʟ: ecc71{current_exp} &#bdc3c7/ ecc71{max_exp} ecc71xᴘ' - ' &#bdc3c7• ɢᴇꜱᴘᴇɪᴄʜᴇʀᴛ: ecc71{percent_exp_rounded}% &#bdc3c7xᴘ' - '' - 'ecc71⊳ &#ecf0f1ᴋʟɪᴄᴋᴇɴ ᴜᴍ xᴘ ᴇɪɴᴢᴜꜱᴀᴍᴍᴇʟɴ' # --------------------------------------------------- # Spawner Stacker GUI # --------------------------------------------------- gui_title_stacker: '򅊮ꜱᴘᴀᴡɴᴇʀ ꜱᴛᴀᴄᴋ' button_spawner: name: 'ඪdb{ᴇɴᴛɪᴛʏ} ꜱᴘᴀᴡɴᴇʀ' lore: - '' - 'ඪdb◈ &#ecf0f1ꜱᴛᴀᴄᴋ ɪɴꜰᴏ:' - ' &#bdc3c7• ᴀᴋᴛᴜᴇʟʟ: ඪdb{stack_size}' - ' &#bdc3c7• ᴍᴀx: ඪdb{max_stack_size}' - '' - 'ඪdb⊳ &#ecf0f1ᴋʟɪᴄᴋᴇɴ ᴜᴍ ᴢᴜᴍ ꜱᴘᴀᴡɴᴇʀ ᴍᴇɴᴜᴇ ᴢᴜʀᴜᴇᴄᴋᴢᴜᴋᴇʜʀᴇɴ' button_remove: name: '&#ff5252-{amount} ꜱᴘᴀᴡɴᴇʀ{plural}' lore: - '' - '&#e63939◈ &#ff7070ᴀᴋᴛɪᴏɴ:' - ' &#f8f8ff• ᴇɴᴛꜰᴇʀɴᴇɴ: &#ff5252{amount} &#e63939ꜱᴘᴀᴡɴᴇʀ{plural}' - ' &#f8f8ff• ᴀᴋᴛᴜᴇʟʟ: &#ff5252{stack_size}' - '' - '&#e63939⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴜᴍ ᴠᴏᴍ ꜱᴛᴀᴄᴋ ᴢᴜ ᴇɴᴛꜰᴇʀɴᴇɴ' button_add: name: '%eb9a+{amount} ꜱᴘᴀᴡɴᴇʀ{plural}' lore: - '' - 'cc483◈ 0e89bᴀᴋᴛɪᴏɴ:' - ' &#f8f8ff• ʜɪɴᴢᴜꜰᴜᴇɢᴇɴ: %eb9a{amount} cc483ꜱᴘᴀᴡɴᴇʀ{plural}' - ' &#f8f8ff• ᴀᴋᴛᴜᴇʟʟ: %eb9a{stack_size}' - '' - 'cc483⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴜᴍ ᴅᴇᴍ ꜱᴛᴀᴄᴋ ʜɪɴᴢᴜᴢᴜꜰᴜᴇɢᴇɴ' button_remove_all: name: '&#ff5252ᴀʟʟᴇ ᴇɴᴛꜰᴇʀɴᴇɴ' lore: - '' - '&#e63939◈ &#ff7070ᴀᴋᴛɪᴏɴ:' - ' &#f8f8ff• ᴀʟʟᴇ ꜱᴘᴀᴡɴᴇʀ ᴇɴᴛꜰᴇʀɴᴇɴ' - ' &#f8f8ff• ᴀᴋᴛᴜᴇʟʟ: &#ff5252{stack_size}' - '' - '&#e63939⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴜᴍ ᴀʟʟᴇ ᴠᴏᴍ ꜱᴛᴀᴄᴋ ᴢᴜ ᴇɴᴛꜰᴇʀɴᴇɴ' button_add_all: name: '%eb9aᴀʟʟᴇ ʜɪɴᴢᴜꜰᴜᴇɢᴇɴ' lore: - '' - 'cc483◈ 0e89bᴀᴋᴛɪᴏɴ:' - ' &#f8f8ff• ᴀʟʟᴇ ꜱᴘᴀᴡɴᴇʀ ᴀᴜꜱ ɪɴᴠᴇɴᴛᴀʀ ʜɪɴᴢᴜꜰᴜᴇɢᴇɴ' - ' &#f8f8ff• ᴀᴋᴛᴜᴇʟʟ: %eb9a{stack_size}' - '' - 'cc483⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴜᴍ ᴀʟʟᴇ ᴅᴇᴍ ꜱᴛᴀᴄᴋ ʜɪɴᴢᴜᴢᴜꜰᴜᴇɢᴇɴ' # --------------------------------------------------- # Verkaufsbestätigung GUI # --------------------------------------------------- gui_title_sell_confirm: '򅊮ᴠᴇʀᴋᴀᴜꜰ ʙᴇꜱᴛäᴛɪɢᴇɴ' button_sell_cancel: name: '&#e74c3c✖ ᴀʙʙʀᴇᴄʜᴇɴ' lore: - '' - '&#e74c3c⊳ &#ecf0f1ᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴀʙʙʀᴇᴄʜᴇɴ' button_sell_confirm: name: 'ecc71✔ ᴠᴇʀᴋᴀᴜꜰ ʙᴇꜱᴛäᴛɪɢᴇɴ' lore: - '' - 'ecc71◈ 0e89bᴇʀʜäʟᴛꜱᴛ:' - ' &#f8f8ff• ɢᴇʟᴅ: ecc71${total_sell_price}' - '' - 'ecc71⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ʙᴇꜱᴛäᴛɪɢᴇɴ' button_sell_confirm_with_exp: name: 'ecc71✔ ᴠᴇʀᴋᴀᴜꜰᴇɴ & xᴘ ꜱᴀᴍᴍᴇʟɴ' lore: - '' - 'ecc71◈ 0e89bᴇʀʜäʟᴛꜱᴛ:' - ' &#f8f8ff• ɢᴇʟᴅ: ecc71${total_sell_price}' - ' &#f8f8ff• xᴘ: ecc71{current_exp}' - '' - 'ecc71⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ʙᴇꜱᴛäᴛɪɢᴇɴ' button_sell_info: name: 'ඪdb{ᴇɴᴛɪᴛʏ} ꜱᴘᴀᴡɴᴇʀ' lore: - '' - 'ඪdb◈ &#ecf0f1ʟᴀɢᴇʀ ɪɴꜰᴏ:' - ' &#bdc3c7• ɢᴇɢᴇɴꜱᴛäɴᴅᴇ: ඪdb{current_items}' - ' &#bdc3c7• xᴘ: ඪdb{current_exp}' - ' &#bdc3c7• ᴡᴇʀᴛ: ඪdb${total_sell_price}' - '' # --------------------------------------------------- # Spawner Storage GUI # --------------------------------------------------- # Available placeholders for gui_title_storage: # {current_page} - Current page number # {total_pages} - Total number of pages # {entity} - Formatted entity name (e.g., "Zombie") # {ᴇɴᴛɪᴛʏ} - Entity name in small caps (e.g., "ᴢᴏᴍʙɪᴇ") # {amount} - Number of spawners stacked gui_title_storage: '򅊮ꜱᴘᴀᴡɴᴇʀ ʟᴀɢᴇʀ - [{current_page}/{total_pages}]' navigation_button_previous: name: '%eb9aᴠᴏʀʜᴇʀɪɢᴇ ꜱᴇɪᴛᴇ' lore: - 'cc483⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴜᴍ ᴢᴜ ꜱᴇɪᴛᴇ %eb9a{target_page} &#f8f8ffᴢᴜ ɢᴇʜᴇɴ' navigation_button_next: name: '%eb9aɴᴀᴇᴄʜꜱᴛᴇ ꜱᴇɪᴛᴇ' lore: - 'cc483⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴜᴍ ᴢᴜ ꜱᴇɪᴛᴇ %eb9a{target_page} &#f8f8ffᴢᴜ ɢᴇʜᴇɴ' sell_button: name: '&aᴀʟʟᴇ ɪᴛᴇᴍꜱ ᴠᴇʀᴋᴀᴜꜰᴇɴ: +${total_sell_price}' lore: - '&a⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴜᴍ ᴀʟʟᴇ ɪᴛᴇᴍꜱ ᴢᴜ ᴠᴇʀᴋᴀᴜꜰᴇɴ' sell_and_exp_button: name: '&aᴠᴇʀᴋᴀᴜꜰᴇɴ & ᴇxᴘ: +${total_sell_price}' lore: - '&a⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴜᴍ ɪᴛᴇᴍꜱ ᴢᴜ ᴠᴇʀᴋᴀᴜꜰᴇɴ ᴜɴᴅ ᴇxᴘ ᴢᴜ ꜱᴀᴍᴍᴇʟɴ' return_button: name: '&#ff5252ᴢᴜʀᴜᴇᴄᴋ ᴢᴜᴍ ʜᴀᴜᴘᴛᴍᴇɴᴜᴇ' lore: - '&#e63939⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴜᴍ ᴢᴜᴍ ʜᴀᴜᴘᴛᴍᴇɴᴜᴇ ᴢᴜʀᴜᴇᴄᴋᴢᴜᴋᴇʜʀᴇɴ' take_all_button: name: '&#EF6C00ᴀʟʟᴇ ɪᴛᴇᴍꜱ ɴᴇʜᴍᴇɴ' lore: - '&#EF6C00⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴜᴍ ᴀʟʟᴇ ɪᴛᴇᴍꜱ ᴢᴜ ɴᴇʜᴍᴇɴ' item_filter_button: name: 'ඪdbᴅʀᴏᴘꜱ ꜰɪʟᴛᴇʀɴ' lore: - 'ඪdb⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴋᴏɴꜰɪɢᴜʀɪᴇʀᴇɴ' sort_items_button: name: '�F986ɪᴛᴇᴍꜱ ꜱᴏʀᴛɪᴇʀᴇɴ' lore: - '{available_items}' - '' - '�F986⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ꜱᴏʀᴛɪᴇʀᴇɴ' selected_item: '�F986• {item_name}' unselected_item: '&#f8f8ff• {item_name}' no_item: '&#bdc3c7• ᴋᴇɪɴᴇ' drop_page_button: name: 'ɟD8Bᴀʟʟᴇ ɪᴛᴇᴍꜱ ᴅʀᴏᴘᴘᴇɴ' lore: - 'ɟD8B⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴜᴍ ᴀʟʟᴇ ɪᴛᴇᴍꜱ ᴢᴜ ᴅʀᴏᴘᴘᴇɴ' # --------------------------------------------------- # Filter Configuration GUI # --------------------------------------------------- gui_title_filter_config: ' ᴇʀʟᴀᴜʙᴛ ʙʟᴏᴄᴋɪᴇʀᴛ' filter_divider: name: 'ඪdbɪᴛᴇᴍ-ᴅʀᴏᴘꜱ ꜰɪʟᴛᴇʀɴ' lore: - '' - '&#f8f8ff⋮ ʟɪɴᴋᴇ ꜱᴇɪᴛᴇ: %eb9aᴇʀʟᴀᴜʙᴛᴇ ɪᴛᴇᴍꜱ' - '&#f8f8ff⋮ ʀᴇᴄʜᴛᴇ ꜱᴇɪᴛᴇ: &#ff5252ʙʟᴏᴄᴋɪᴇʀᴛᴇ ɪᴛᴇᴍꜱ' - '' - 'ඪdb⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴜᴍ ᴢᴜᴍ ʟᴀɢᴇʀ ᴢᴜʀᴜᴇᴄᴋᴢᴜᴋᴇʜʀᴇɴ' filter_item_allowed: name: '%eb9a{item_name}' lore: - '&#f8f8ffꜱᴛᴀᴛᴜs: %eb9aᴇʀʟᴀᴜʙᴛ &#f8f8ff- ᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ʙʟᴏᴄᴋɪᴇʀᴇɴ' filter_item_blocked: name: '&#ff5252{item_name}' lore: - '&#f8f8ffꜱᴛᴀᴛᴜs: &#ff5252ʙʟᴏᴄᴋɪᴇʀᴛ &#f8f8ff- ᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴇʀʟᴀᴜʙᴇɴ' # --------------------------------------------------- # List Command GUIs # --------------------------------------------------- # World Selection GUI gui_title_world_selection: ᴡᴇʟᴛ ᴀᴜꜱᴡᴀᴇʜʟᴇɴ world_buttons: overworld: name: '%eb9aᴏʙᴇʀᴡᴇʟᴛ' lore: - '' - 'cc483◈ 0e89bꜱᴘᴀᴡɴᴇʀ:' - ' &#f8f8ff• ɢᴇꜱᴀᴍᴛ: %eb9a{total}' - ' &#f8f8ff• ɢᴇꜱᴛᴀᴄᴋᴛ: %eb9a{total_stacked}' - '' - 'cc483⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴀɴᴢᴇɪɢᴇɴ ᴅᴇʀ ꜱᴘᴀᴡɴᴇʀ' nether: name: '&#ff5252ɴᴇᴛʜᴇʀ' lore: - '' - '&#e63939◈ &#ff7070ꜱᴘᴀᴡɴᴇʀ:' - ' &#f8f8ff• ɢᴇꜱᴀᴍᴛ: &#ff5252{total}' - ' &#f8f8ff• ɢᴇꜱᴛᴀᴄᴋᴛ: &#ff5252{total_stacked}' - '' - '&#e63939⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴀɴᴢᴇɪɢᴇɴ ᴅᴇʀ ꜱᴘᴀᴡɴᴇʀ' end: name: '&#d8c5ffᴅᴀꜱ ᴇɴᴅᴇ' lore: - '' - 'b68ee◈ &#a885fcꜱᴘᴀᴡɴᴇʀ:' - ' &#f8f8ff• ɢᴇꜱᴀᴍᴛ: &#c2a8fc{total}' - ' &#f8f8ff• ɢᴇꜱᴛᴀᴄᴋᴛ: &#c2a8fc{total_stacked}' - '' - 'b68ee⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴀɴᴢᴇɪɢᴇɴ ᴅᴇʀ ꜱᴘᴀᴡɴᴇʀ' custom_overworld: name: '%eb9a{world_name}' lore: - '' - 'cc483◈ 0e89bꜱᴘᴀᴡɴᴇʀ:' - ' &#f8f8ff• ɢᴇꜱᴀᴍᴛ: %eb9a{total}' - ' &#f8f8ff• ɢᴇꜱᴛᴀᴄᴋᴛ: %eb9a{total_stacked}' - '' - 'cc483⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴀɴᴢᴇɪɢᴇɴ ᴅᴇʀ ꜱᴘᴀᴡɴᴇʀ' custom_nether: name: '&#ff5252{world_name}' lore: - '' - '&#e63939◈ &#ff7070ꜱᴘᴀᴡɴᴇʀ:' - ' &#f8f8ff• ɢᴇꜱᴀᴍᴛ: &#ff5252{total}' - ' &#f8f8ff• ɢᴇꜱᴛᴀᴄᴋᴛ: &#ff5252{total_stacked}' - '' - '&#e63939⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴀɴᴢᴇɪɢᴇɴ ᴅᴇʀ ꜱᴘᴀᴡɴᴇʀ' custom_end: name: '&#d8c5ff{world_name}' lore: - '' - 'b68ee◈ &#a885fcꜱᴘᴀᴡɴᴇʀ:' - ' &#f8f8ff• ɢᴇꜱᴀᴍᴛ: &#c2a8fc{total}' - ' &#f8f8ff• ɢᴇꜱᴛᴀᴄᴋᴛ: &#c2a8fc{total_stacked}' - '' - 'b68ee⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴀɴᴢᴇɪɢᴇɴ ᴅᴇʀ ꜱᴘᴀᴡɴᴇʀ' custom_default: name: '&#ab7afd{world_name}' lore: - '' - 'b68ee◈ &#a885fcꜱᴘᴀᴡɴᴇʀ:' - ' &#f8f8ff• ɢᴇꜱᴀᴍᴛ: &#c2a8fc{total}' - ' &#f8f8ff• ɢᴇꜱᴛᴀᴄᴋᴛ: &#c2a8fc{total_stacked}' - '' - 'b68ee⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴀɴᴢᴇɪɢᴇɴ ᴅᴇʀ ꜱᴘᴀᴡɴᴇʀ' # Spawner List GUI gui_title_spawner_list: '{world} - [{current}/{total}]' filter: button: name: '�F986ꜰɪʟᴛᴇʀ ꜱᴘᴀᴡɴᴇʀ' lore: - '{available_options}' - '' - '�F986⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ꜰɪʟᴛᴇʀɴ' selected_option: '�F986• {option_name}' unselected_option: '&#f8f8ff• {option_name}' all: ᴀʟʟᴇ active: ᴀᴋᴛɪᴠ inactive: ɪɴᴀᴋᴛɪᴠ sort: button: name: '�F986ꜱᴘᴀᴡɴᴇʀ ꜱᴏʀᴛɪᴇʀᴇɴ' lore: - '{available_options}' - '' - '�F986⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ꜱᴏʀᴛɪᴇʀᴇɴ' selected_option: '�F986• {option_name}' unselected_option: '&#f8f8ff• {option_name}' default: ꜱᴛᴀɴᴅᴀʀᴅ (ɪᴅ) stack_size_asc: ꜱᴛᴀᴄᴋ ɢʀᴏᴇꜱꜱᴇ (↑) stack_size_desc: ꜱᴛᴀᴄᴋ ɢʀᴏᴇꜱꜱᴇ (↓) spawner_item_list: name: 'ඪdbꜱᴘᴀᴡɴᴇʀ #{id}' lore: - 'ඪdb⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯' - 'ඪdb◈ &#ecf0f1ᴅᴇᴛᴀɪʟꜱ:' - ' &#bdc3c7• ᴍᴏʙ: ඪdb{entity}' - ' &#bdc3c7• ꜱᴛᴀᴄᴋ: ඪdb{size}' - ' &#bdc3c7• ꜱᴛᴀᴛᴜs: {status_color}{status_text}' - ' &#bdc3c7• ʟᴇᴛᴢᴛᴇʀ ꜱᴘɪᴇʟᴇʀ: ඪdb{last_player}' - ' &#bdc3c7• ᴘᴏꜱɪᴛɪᴏɴ: ඪdbx: {x}, ʏ: {y}, ᴢ: {z}' - 'ඪdb⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯' - 'ඪdb⊳ &#ecf0f1ᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴠᴇʀᴡᴀʟᴛᴇɴ' # --------------------------------------------------- # Spawner Management GUI # --------------------------------------------------- spawner_management: title: ꜱᴘᴀᴡɴᴇʀ ᴠᴇʀᴡᴀʟᴛᴇɴ teleport: name: '΁Bᴢᴜ ᴅɪᴇꜱᴇᴍ ꜱᴘᴀᴡɴᴇʀ ᴛᴇʟᴇᴘᴏʀᴛɪᴇʀᴇɴ' lore: - '΁B⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴛᴇʟᴇᴘᴏʀᴛɪᴇʀᴇɴ' open_spawner: name: 'ඪdbᴅɪᴇꜱᴇꜱ ꜱᴘᴀᴡɴᴇʀ ɢᴜɪ ᴏᴇꜰꜰɴᴇɴ' lore: - 'ඪdb⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴀɴᴢᴇɪɢᴇɴ' stack: name: 'ඪdbꜱᴛᴀᴄᴋ ɢʀᴏᴇꜱꜱᴇ ʙᴇᴀʀʙᴇɪᴛᴇɴ' lore: - 'ඪdb⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ʙᴇᴀʀʙᴇɪᴛᴇɴ' remove: name: '&#ff5252ᴅɪᴇꜱᴇɴ ꜱᴘᴀᴡɴᴇʀ ᴇɴᴛꜰᴇʀɴᴇɴ' lore: - '&#ff5252⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴇɴᴛꜰᴇʀɴᴇɴ' back: name: '&#ff5252ᴢᴜʀᴜᴇᴄᴋ ᴢᴜʀ ꜱᴘᴀᴡɴᴇʀʟɪꜱᴛᴇ' lore: - '&#ff5252⊳ &#f8f8ffᴋʟɪᴄᴋᴇɴ ᴢᴜᴍ ᴢᴜʀᴜᴇᴄᴋɢᴇʜᴇɴ' navigation: previous_page: '%eb9aᴠᴏʀʜᴇʀɪɢᴇ ꜱᴇɪᴛᴇ' next_page: '%eb9aɴᴀᴇᴄʜꜱᴛᴇ ꜱᴇɪᴛᴇ' back: '&#ff5252ᴢᴜʀᴜᴇᴄᴋ ᴢᴜʀ ᴡᴇʟᴛᴀᴜꜱᴡᴀʜʟ' close: '&#ff5252ꜱᴄʜʟɪᴇꜱꜱᴇɴ' # --------------------------------------------------- # Prices GUI # --------------------------------------------------- prices_gui_title: ᴠᴇʀᴋᴀᴜꜰsᴘʀᴇɪsᴇ - [{current_page}/{total_pages}] price_item: name: 'ඪdb{ɪᴛᴇᴍ_ɴᴀᴍᴇ}' lore: - '' - 'ඪdb◈ &#ecf0f1ᴘʀᴇɪꜱ:' - ' &#bdc3c7• ᴇɴᴅᴘʀᴇɪs: &a${price}' - ' &#bdc3c7• Qᴜᴇʟʟᴇ: ඪdb{price_source}' # --------------------------------------------------- # Bedrock GUI # --------------------------------------------------- bedrock: main_gui: title_single_spawner: '{entity} Spawner' title_stacked_spawner: '{amount} {entity} Spawner' view_info_title: '{entity} Spawner - Informationen' button_names: storage: Lager öffnen exp: EXP einsammeln stacker: Stack verwalten sell_and_exp: Verkaufen & EXP einsammeln sell: Verkaufen view_info: Info ansehen back: Zurück # Spawner-Informationen (wird unter den Buttons in der Bedrock-UI angezeigt) # Verfügbare Platzhalter: siehe en_US/gui.yml für vollständige Liste # WICHTIG: Nur Bedrock-kompatible Farbcodes verwenden (§0-§9, §a-§f, §g) spawner_info: - '' - '§9◈ §fInformationen:' - ' §7• Stack: §9{stack_size}' - ' §7• Reichweite: §9{range} §7Blöcke' - ' §7• Mobs: §9{min_mobs} §7- §9{max_mobs}' - ' §7• Verzögerung: §9{delay} §7s' - '' - '§9◈ §fLager:' - ' §7• Items: §9{current_items} §7/ §9{max_items}' - ' §7• Lager: §9{percent_storage_decimal}% §7voll' - '' - '§9◈ §fErfahrung:' - ' §7• Aktuell: §a{current_exp} §7/ §a{max_exp} §aXP' - ' §7• Gespeichert: §a{percent_exp_decimal}% §7XP' - '' - '§a◈ §fVerkaufswert: §a+${total_sell_price}'
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