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plugins/Multiverse-Inventories/config.yml
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#-----------------------------------------------------------------------------------------------------------------# # # # __ __ _ _ _____ _ _____ _____ ___ ___ ___ ___ _ ___ _____ _ _ _____ ___ ___ ___ ___ ___ # # | \/ | | | |_ _| | |_ _\ \ / / __| _ \/ __| __| |_ _| \| \ \ / / __| \| |_ _/ _ \| _ \_ _| __/ __| # # | |\/| | |_| | | | | |__ | | \ V /| _|| /\__ \ _| | || .` |\ V /| _|| .` | | || (_) | /| || _|\__ \ # # |_| |_|\___/ |_| |____|___| \_/ |___|_|_\|___/___| |___|_|\_| \_/ |___|_|\_| |_| \___/|_|_\___|___|___/ # # # # # # # # # # WIKI: https://mvplugins.org/inventories/ # # DISCORD: https://discord.gg/NZtfKky # # BUG REPORTS: https://github.com/Multiverse/Multiverse-Inventories/issues # # DONATE: https://github.com/sponsors/Multiverse # # # # # # New options are added to this file automatically. If you manually made changes # # to this file while your server is running, please run `/mvinv reload` command. # # # #-----------------------------------------------------------------------------------------------------------------# share-handling: # If this is set to true, it will enable bypass permissions (Check the wiki for more info.) enable-bypass-permissions: false # If this is set to true, players will have different inventories/stats for each game mode. # Please note that old data migrated to the version that has this feature will have their data copied for both game modes. enable-gamemode-share-handling: false # If set to true, any world not listed in a group will automatically be assigned to the 'default' group! default-ungrouped-worlds: false # When set to true, optional shares WILL be utilized in cases where a group does not cover their uses for a world. # An example of this in action would be an ungrouped world using last_location. When this is true, players will return to their last location in that world. # When set to false, optional shares WILL NOT be utilized in these cases, effectively disabling it for ungrouped worlds. use-optionals-for-ungrouped-worlds: true # You must specify optional shares you wish to use here or they will be ignored. # Built-in optional shares are: "economy" and "last_location". active-optional-shares: [] sharables: # When enabled, we will validate the bed/anchor respawn location on group/world change. # The validation checks if the bed/anchor block still exists at the saved location and is usable. # When the validation fails, the respawn location will be cleared and default world spawn will be used instead. # Disable this if you don't want validation, or you want another plugin to handle respawn logic. validate-bed-anchor-respawn-location: true # When set to true, the last location of the player will be reset when they die. # This is useful if they respawn in a different world and you do not want them to return to their death location. reset-last-location-on-death: false # When enabled, the last location of the player will be applied for any teleportation. # This is useful as you want to use the last location for any teleportation, such as the warp system. # When disabled, you can only use `/mv tp ll:worldname` to teleport to the player's last location. apply-last-location-for-all-teleports: true # When enabled, we will use paper's improved byte serialization for inventory data. # When disabled, we will use the legacy configuration serialization method. # !!!!!BIG NOTE: # This option is only applicable on PAPERMC. # Once you enable this option, you cannot change your server software back to SPIGOT. # ------------ # Byte serialization will use minecraft's NBT format. NBT is safer for data migrations as it will use the built in # data converter instead of bukkits dangerous serialization system. This will fix various issues with the inventory data # such as Skulker Box data loss, equip-sound crash, FoodEffect error, and more. use-byte-serialization-for-inventory-data: false performance: # Minecraft will already load the most up-to-date player data and this option will generally be redundant. # The only possible edge case uses is if you have a need to always modify the mvinv playerdata while the player is offline. apply-playerdata-on-join: false # By default, even when the group shares all or going to a world within the same group, the world profile will still be written to disk. # This will ensure that the world profile is always up-to-date, so when removing the world from the group, it will not be missing data. # However, if you are certain that your world will always be in a group, you can set this to false to slightly improve performance. always-write-world-profile: true # Pre-loads player data into caches when joining the server. # This will reduce the load time on first teleport to the world/group, with the cost of increased memory usage and join time. preload-data-on-join: worlds: [] groups: [] # NOTE: Cache options require a server restart to take effect. cache: player-file-cache-size: 2000 player-file-cache-expiry: 60 player-profile-cache-size: 6000 player-profile-cache-expiry: 60 global-profile-cache-size: 500 global-profile-cache-expiry: 60 misc: # This config option defines whether or not Multiverse should register the PlaceholderAPI hook. # This only applies if PlaceholderAPI is installed. register-papi-hook: true # These are the maximum sizes for each inventory type. You should not change these values unless # you have a plugin or feature that changes the size of these inventories. # ------- # Changing these values without a plugin or feature that increases the size of these inventories # may result in errors and loss of items when switching worlds/groups. This config option is merely # to resolve compatibility issues with other plugins/features that alter inventory sizes. # ------- # One notable example is if you used purpur's config option to increase ender chest size. max-items-size: inventory: 36 ender-chest: 27 armor: 4 # Do not edit the following values!!!!! first-run: false version: 5.0
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