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# ======================================================================== # THIS FILE IS A TEMPLATE, ANY MODIFICATIONS MADE HERE MAY NOT BE APPLIED. # ======================================================================== # HOW TO CREATE CUSTOM LANGUAGE: # 1. Copy this file and name it eg. "en.yml" # 2. Change "language_name" property to eg. "english" and update "language" property inside config.yml to match this value. # 3. Modify contents to your liking. # 4. Reload the plugin using "/fancynpcs reload" command. # ======================================================================== # Language name. This value can be used to specify "language" property in the config.yml file. language_name: default # Messages support MiniMessage formatting: https://docs.advntr.dev/minimessage/format.html messages: # Common (States) true: "{successColor}True" enabled: "{successColor}Enabled" false: "{errorColor}False" disabled: "{errorColor}Disabled" # Common (Equipment Slots) main_hand: "Main Hand" off_hand: "Off Hand" head: "Head" chest: "Chest" legs: "Legs" feet: "Feet" # Common (Availability) unknown: "Unknown" not_available: "N/A" # Common (Visibility) always_visible: "Always Visible" not_visible: "Not Visible" # Common (Default Values) default: "Default ({value})" # Common (Colors) color_black: "<dark_gray>Black" color_dark_blue: "<dark_blue>Dark Blue" color_dark_green: "<dark_green>Dark Green" color_dark_aqua: "<dark_aqua>Dark Aqua" color_dark_red: "<dark_red>Dark Red" color_dark_purple: "<dark_purple>Dark Purple" color_gold: "<gold>Gold" color_gray: "<gray>Gray" color_dark_gray: "<dark_gray>Dark Gray" color_blue: "<blue>Blue" color_green: "<green>Green" color_aqua: "<aqua>Aqua" color_red: "<red>Red" color_light_purple: "<light_purple>Light Purple" color_yellow: "<yellow>Yellow" color_white: "<white>White" # Common (Other) interaction_on_cooldown: "<dark_gray>› {errorColor}You're currently on cooldown. {warningColor}{time}{errorColor} remaining." action_missing_permissions: "<dark_gray>› {errorColor}Insufficient permissions. You cannot perform this action." player_npcs_cannot_modify_npc: "<dark_gray>› {errorColor}You can only modify NPCs you own." player_npcs_cannot_move_npc: "<dark_gray>› {errorColor}You are only allowed to teleport NPCs to your plot." player_npcs_create_failure_limit_reached: "<dark_gray>› {errorColor}You have reached maximum number of NPCs." player_npcs_create_failure_not_owned_plot: "<dark_gray>› {errorColor}You can only create NPCs on your plot." # Commands (Common Replies) command_missing_permissions: "<dark_gray>› {errorColor}Insufficient permissions. You cannot use this command." command_wrong_usage: "<dark_gray>› {errorColor}This sub-command does not exist. Use {warningColor}/npc help{errorColor} to view available commands." command_incomplete_usage: "<dark_gray>› {errorColor}Incomplete command. Use {warningColor}/npc help{errorColor} to view correct syntax." command_player_only: "<dark_gray>› {errorColor}This command can only be executed by in-game players." command_invalid_boolean: "<dark_gray>› {errorColor}Argument {warningColor}{input}{errorColor} must be either {warningColor}true{errorColor} or {warningColor}false{errorColor}." command_invalid_number: "<dark_gray>› {errorColor}Argument {warningColor}{input}{errorColor} is not a valid number." command_invalid_location: "<dark_gray>› {errorColor}Argument {warningColor}{input}{errorColor} is not a valid location." command_invalid_world: "<dark_gray>› {errorColor}World named {warningColor}{input}{errorColor} does not exist or is not loaded." command_invalid_glowing_color: "<dark_gray>› {errorColor}Argument named {warningColor}{input}{errorColor} is not a valid glowing color." command_invalid_npc_visibility: "<dark_gray>› {errorColor}Argument named {warningColor}{input}{errorColor} is not a valid visibility type." command_invalid_list_sort_type: "<dark_gray>› {errorColor}Argument named {warningColor}{input}{errorColor} is not a valid sort type." command_invalid_nearby_sort_type: "<dark_gray>› {errorColor}Argument named {warningColor}{input}{errorColor} is not a valid sort type." command_invalid_entity_type: "<dark_gray>› {errorColor}Argument named {warningColor}{input}{errorColor} is not a valid entity type." command_invalid_action_trigger: "<dark_gray>› {errorColor}Argument named {warningColor}{input}{errorColor} is not a valid action trigger." command_invalid_action_type: "<dark_gray>› {errorColor}Argument named {warningColor}{input}{errorColor} is not a valid action type." command_invalid_npc: "<dark_gray>› {errorColor}NPC {warningColor}{input}{errorColor} does not exist." command_invalid_material: "<dark_gray>› {errorColor}Argument {warningColor}{input}{errorColor} is not a valid material." command_invalid_attribute: "<dark_gray>› {errorColor}Specified value {warningColor}{input}{errorColor} is not a valid attribute." command_invalid_attribute_value: "<dark_gray>› {errorColor}Specified value {warningColor}{input}{errorColor} is not valid for this attribute." command_invalid_equipment_slot: "<dark_gray>› {errorColor}Argument {warningColor}{input}{errorColor} is not a valid slot." command_invalid_interval: "<dark_gray>› {errorColor}Argument {warningColor}{input}{errorColor} is not a valid duration of time." command_invalid_enum_generic: "<dark_gray>› {errorColor}Argument {warningColor}{input}{errorColor} is not a valid {enum}." command_unsupported_npc_type: "<dark_gray>› {errorColor}This NPC type does not support this feature." command_input_contains_blocked_command: "<dark_gray>› {errorColor}This command is not allowed for use in interactions." command_npc_modification_cancelled: "<dark_gray>› {errorColor}NPC modification has been cancelled by the API." # Generic Syntax Message (syntax is provided by Cloud and may not be human-friendly) command_invalid_syntax_generic: "<dark_gray>› <gray>Syntax: {warningColor}/{syntax}" # Command Syntaxes command_syntax: fancynpcs: "<dark_gray>› <gray>Syntax: {primaryColor}/fancynpcs {secondaryColor}(version | reload | save | feature_flags)" npc: "<dark_gray>› {errorColor}Unknown command. Use {warningColor}/npc help{errorColor} to view available commands." npc_action: "<dark_gray>› <gray>Syntax: {primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}(add | add_after | add_before | clear | list | move_down | move_up | remove | set)" npc_action_add: "<dark_gray>› <gray>Syntax: {primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}add {secondaryColor}(type) [value]" npc_action_add_after: "<dark_gray>› <gray>Syntax: {primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}add_after {secondaryColor}(index) (type) [value]" npc_action_add_before: "<dark_gray>› <gray>Syntax: {primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}add_before {secondaryColor}(index) (type) [value]" npc_action_remove: "<dark_gray>› <gray>Syntax: {primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}remove {secondaryColor}(number)" npc_action_move_down: "<dark_gray>› <gray>Syntax: {primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}move_down {secondaryColor}(index)" npc_action_move_up: "<dark_gray>› <gray>Syntax: {primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}move_down {secondaryColor}(index)" npc_action_set: "<dark_gray>› <gray>Syntax: {primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}set {secondaryColor}(index) (type) [value]" npc_attribute: "<dark_gray>› <gray>Syntax: {primaryColor}/npc attribute {secondaryColor}(npc) {primaryColor}(set | list)" npc_attribute_set: "<dark_gray>› <gray>Syntax: {primaryColor}/npc attribute {secondaryColor}(npc) {primaryColor}set {secondaryColor}(attribute) (value)" npc_center: "<dark_gray>› <gray>Syntax: {primaryColor}/npc center {secondaryColor}(npc)" npc_collidable: "<dark_gray>› <gray>Syntax: {primaryColor}/npc collidable {secondaryColor}(npc) (state)" npc_copy: "<dark_gray>› <gray>Syntax: {primaryColor}/npc copy {secondaryColor}(npc) (new_name)" npc_create: "<dark_gray>› <gray>Syntax: {primaryColor}/npc create {secondaryColor}(npc) [--type] [--position] [--world]" npc_displayname: "<dark_gray>› <gray>Syntax: {primaryColor}/npc displayname {secondaryColor}(npc) (name)" npc_equipment: "<dark_gray>› <gray>Syntax: {primaryColor}/npc equipment {secondaryColor}(npc) {primaryColor}(set | clear | list)" npc_equipment_set: "<dark_gray>› <gray>Syntax: {primaryColor}/npc equipment {secondaryColor}(npc) {primaryColor}set {secondaryColor}(slot) (@hand | @none | item)" npc_glowing: "<dark_gray>› <gray>Syntax: {primaryColor}/npc glowing {secondaryColor}(npc) (disabled | color)" npc_info: "<dark_gray>› <gray>Syntax: {primaryColor}/npc info {secondaryColor}(npc)" npc_interaction_cooldown: "<dark_gray>› <gray>Syntax: {primaryColor}/npc interaction_cooldown {secondaryColor}(npc) (disabled | time)" npc_scale: "<dark_gray>› <gray>Syntax: {primaryColor}/npc scale {secondaryColor}(npc) (factor)" npc_list: "<dark_gray>› <gray>Syntax: {primaryColor}/npc list {secondaryColor}[filters...]" npc_move_here: "<dark_gray>› <gray>Syntax: {primaryColor}/npc move_here {secondaryColor}(npc)" npc_move_to: "<dark_gray>› <gray>Syntax: {primaryColor}/npc move_to {secondaryColor}(npc) (x) (y) (z) [world]" npc_nearby: "<dark_gray>› <gray>Syntax: {primaryColor}/npc nearby {secondaryColor}[filters...]" npc_remove: "<dark_gray>› <gray>Syntax: {primaryColor}/npc remove {secondaryColor}(npc)" npc_rotate: "<dark_gray>› <gray>Syntax: {primaryColor}/npc rotate {secondaryColor}(npc) (yaw) (pitch)" npc_show_in_tab: "<dark_gray>› <gray>Syntax: {primaryColor}/npc show_in_tab {secondaryColor}(npc) (state)" npc_skin: "<dark_gray>› <gray>Syntax: {primaryColor}/npc skin {secondaryColor}(npc) (@none | @mirror | name | uuid | placeholder | url | file name) [--slim]" npc_teleport: "<dark_gray>› <gray>Syntax: {primaryColor}/npc teleport {secondaryColor}(npc)" npc_turn_to_player: "<dark_gray>› <gray>Syntax: {primaryColor}/npc turn_to_player {secondaryColor}(npc) (state)" npc_turn_to_player_distance: "<dark_gray>› <gray>Syntax: {primaryColor}/npc turn_to_player_distance {secondaryColor}(npc) (state)" npc_type: "<dark_gray>› <gray>Syntax: {primaryColor}/npc type {secondaryColor}(npc) (type)" npc_visibility: "<dark_gray>› <gray>Syntax: {primaryColor}/npc visibility {secondaryColor}(npc) (all | permission_required | manual)" npc_visibility_distance: "<dark_gray>› <gray>Syntax: {primaryColor}/npc visibility_distance {secondaryColor}(npc) (always_visible | default | not_visible | distance)" # Commands (fancynpcs) fancynpcs_reload_success: "<dark_gray>› {successColor}Plugin has been reloaded." fancynpcs_save_success: "<dark_gray>› {successColor}NPCs have been saved." fancynpcs_feature_flags_header: "<dark_gray><st>-------------------</st> <gray>Feature Flags <dark_gray><st>------------------</st><newline>" fancynpcs_feature_flags_entry: " <#848484>{number}. {warningColor}{name} <#848484>({id})<dark_gray>: {state}" fancynpcs_feature_flags_footer: "<newline><dark_gray><st>-------------</st> <gray>Showing total of {warningColor}{total_formatted}<gray> entries <dark_gray><st>-------------</st>" fancynpcs_test_success: "<dark_gray>› {successColor}All {count} tests have passed successfully (ran by {player} at {time})." fancynpcs_test_failure: "<dark_gray>› {errorColor}Some tests have failed (ran by {player} at {time})." fancynpcs_skin_system_restart_schedulers_success: "<dark_gray>› {successColor}Skin schedulers have been restarted." fancynpcs_skin_system_scheduler_status: "<dark_gray>› {successColor}Status ({scheduler}): {status}" fancynpcs_skin_system_clear_queues_success: "<dark_gray>› {successColor}Skin generation queues have been cleared." fancynpcs_skin_system_clear_cache_success: "<dark_gray>› {successColor}Skin cache has been cleared." fancynpcs_skin_system_clear_uuid_cache_success: "<dark_gray>› {successColor}UUID cache has been cleared." # Commands (npc help) npc_help_page_header: "<dark_gray><st>-------------</st> {primaryColor}FancyNpcs<gray> Commands ({primaryColor}{page}<gray>/{primaryColor}{max_page}<gray>) <dark_gray><st>--------------</st><newline>" npc_help_page_footer: "<newline><dark_gray><st>-----------</st> <gray>Click {primaryColor}<click:OPEN_URL:https://fancyinnovations.com/docs/fn-commands.html>here</click><gray> to open documentation <dark_gray><st>-----------</st>" npc_help_contents: - "<dark_gray>› <hover:show_text:'<gray>Adds new action to the list.'>{primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}add {secondaryColor}(index) [value]" - "<dark_gray>› <hover:show_text:'<gray>Adds new action to the list after specified position.'>{primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}add_after {secondaryColor}(index) [value]" - "<dark_gray>› <hover:show_text:'<gray>Adds new action to the list before specified position.'>{primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}add_before {secondaryColor}(index) [value]" - "<dark_gray>› <hover:show_text:'<gray>Clears all actions of the specified trigger.'>{primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}clear" - "<dark_gray>› <hover:show_text:'<gray>Lists all actions of the specified trigger.'>{primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}list" - "<dark_gray>› <hover:show_text:'<gray>Moves action at specified index down in the list.'>{primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}move_down {secondaryColor}(index)" - "<dark_gray>› <hover:show_text:'<gray>Moves action at specified index up in the list.'>{primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}move_up {secondaryColor}(index)" - "<dark_gray>› <hover:show_text:'<gray>Removes action from the list.'>{primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}remove {secondaryColor}(index)" - "<dark_gray>› <hover:show_text:'<gray>Adds new action to the list at specified position.'>{primaryColor}/npc action {secondaryColor}(npc) (trigger) {primaryColor}set {secondaryColor}(index) [value]" - "<dark_gray>› <hover:show_text:'<gray>Sets an attribute of the NPC.'>{primaryColor}/npc attribute {secondaryColor}(npc) {primaryColor}set {secondaryColor}(attribute) (value)" - "<dark_gray>› <hover:show_text:'<gray>Lists all modified attributes of the NPC.'>{primaryColor}/npc attribute {secondaryColor}(npc) {primaryColor}list" - "<dark_gray>› <hover:show_text:'<gray>Changes whether the NPC can collide with other entities.'>{primaryColor}/npc collidable {secondaryColor}(npc) [state]" - "<dark_gray>› <hover:show_text:'<gray>Copies (duplicates) specified NPC.'>{primaryColor}/npc copy {secondaryColor}(npc) (new_name)" - "<dark_gray>› <hover:show_text:'<gray>Centers the NPC on its current block location.'>{primaryColor}/npc center {secondaryColor}(npc)" - "<dark_gray>› <hover:show_text:'<gray>Creates a new NPC. Can be customized with flags.'>{primaryColor}/npc create {secondaryColor}(npc) [--type] [--location] [--world]" - "<dark_gray>› <hover:show_text:'<gray>Changes displayname of the NPC. Supports MiniMessage, PlaceholderAPI and MiniPlaceholders.'>{primaryColor}/npc displayname {secondaryColor}(npc) (name)" - "<dark_gray>› <hover:show_text:'<gray>Sets equipment slot of the NPC to item currently held in main hand, none or a specific item type.'>{primaryColor}/npc equipment {secondaryColor}(npc) {primaryColor}set {secondaryColor}(slot) (@hand | @none | item)" - "<dark_gray>› <hover:show_text:'<gray>Clears all equipment slots of the NPC.'>{primaryColor}/npc equipment {secondaryColor}(npc) {primaryColor}clear" - "<dark_gray>› <hover:show_text:'<gray>Lists all equipment of the NPC.'>{primaryColor}/npc equipment {secondaryColor}(npc) {primaryColor}list" - "<dark_gray>› <hover:show_text:'<gray>Changes glowing state and color of the NPC.'>{primaryColor}/npc glowing {secondaryColor}(npc) (disabled | color)" - "<dark_gray>› <hover:show_text:'<gray>Shows information about specified NPC.'>{primaryColor}/npc info {secondaryColor}(npc)" - "<dark_gray>› <hover:show_text:'<gray>Changes duration between interactions (cooldown) of the NPC.'>{primaryColor}/npc interaction_cooldown {secondaryColor}(npc) (disabled | time)" - "<dark_gray>› <hover:show_text:'<gray>Lists all NPCs in all worlds. Can be filtered and sorted.'>{primaryColor}/npc list {secondaryColor}[--type] [--sort]" - "<dark_gray>› <hover:show_text:'<gray>Teleports specified NPC to your location.'>{primaryColor}/npc move_here {secondaryColor}(npc)" - "<dark_gray>› <hover:show_text:'<gray>Teleports NPC to specified location.'>{primaryColor}/npc move_to {secondaryColor}(npc) (x) (y) (z) [world]" - "<dark_gray>› <hover:show_text:'<gray>Lists all NPCs in your world. Can be filtered and sorted.'>{primaryColor}/npc nearby {secondaryColor}[--radius] [--type] [--sort]" - "<dark_gray>› <hover:show_text:'<gray>Removes (deletes) specified NPC.'>{primaryColor}/npc remove {secondaryColor}(npc)" - "<dark_gray>› <hover:show_text:'<gray>Changes the rotation (yaw and pitch) of the NPC.'>{primaryColor}/npc rotate {secondaryColor}(npc) (yaw) (pitch)" - "<dark_gray>› <hover:show_text:'<gray>Changes the scale of the size of the NPC.'>{primaryColor}/npc scale {secondaryColor}(npc) (factor)" - "<dark_gray>› <hover:show_text:'<gray>Changes whether the NPC is shown in the player-list. This works only on NPCs of PLAYER type.<newline><newline>{errorColor}Re-connecting to the server might be required for changes to take effect.'>{primaryColor}/npc show_in_tab {secondaryColor}(npc) (state)" - "<dark_gray>› <hover:show_text:'<gray>Changes skin of the NPC.<newline><gray>Supports PlaceholderAPI and MiniPlaceholders.<newline><newline>{warningColor}@none <dark_gray>- <gray>removes the skin<newline>{warningColor}@mirror <dark_gray>- <gray>mirrors player skin<newline>{warningColor}(name) <dark_gray>- <gray>name of any player<newline>{warningColor}(url) <dark_gray>- <gray>url of the skin texture'>{primaryColor}/npc skin {secondaryColor}(npc) (@none | @mirror | name | url) [--slim]" - "<dark_gray>› <hover:show_text:'<gray>Teleports you to the specified NPC.'>{primaryColor}/npc teleport {secondaryColor}(npc)" - "<dark_gray>› <hover:show_text:'<gray>Changes whether the NPC should turn to the player when in range.'>{primaryColor}/npc turn_to_player {secondaryColor}(npc) (state)" - "<dark_gray>› <hover:show_text:'<gray>Changes the distance at which the NPC should turn to the player.'>{primaryColor}/npc turn_to_player_distance {secondaryColor}(npc) (distance)" - "<dark_gray>› <hover:show_text:'<gray>Changes the type of the NPC.'>{primaryColor}/npc type {secondaryColor}(npc) (type)" - "<dark_gray>› <hover:show_text:'<gray>Changes the visibility mode of the NPC. Controls who can see this NPC.'>{primaryColor}/npc visibility {secondaryColor}(npc) (all | permission_required | manual)" - "<dark_gray>› <hover:show_text:'<gray>Changes the visibility distance of the NPC.'>{primaryColor}/npc visibility_distance {secondaryColor}(npc) (default | distance | ...)" # Commands (npc action) npc_action_add_success: "<dark_gray>› <gray>Action has been added. There are {warningColor}{total}<gray> actions in total." npc_action_add_before_success: "<dark_gray>› <gray>Action has been added before action {warningColor}{number}<gray>. There are {warningColor}{total}<gray> actions in total." npc_action_add_after_success: "<dark_gray>› <gray>Action has been added after action {warningColor}{number}<gray>. There are {warningColor}{total}<gray> actions in total." npc_action_add_op_warning: "<dark_gray>› {warningColor}ATTENTION: <gray>The “player_command_as_op” action temporarily grants operator status to a player during command execution. This poses a security risk and should only be used with trusted players and when necessary." npc_action_set_success: "<dark_gray>› <gray>Action trigger {warningColor}{number}<gray> has been updated. There are {warningColor}{total}<gray> actions in total." npc_action_set_failure: "<dark_gray>› {errorColor}Action trigger {warningColor}{number}{errorColor} does not exist." npc_action_move_up_success: "<dark_gray>› <gray>Action trigger {warningColor}{number}<gray> has been moved up." npc_action_move_up_failure: "<dark_gray>› {errorColor}Action trigger {warningColor}{number}{errorColor} is already at the top." npc_action_move_down_success: "<dark_gray>› <gray>Action trigger {warningColor}{number}<gray> has been moved down." npc_action_move_down_failure: "<dark_gray>› {errorColor}Action trigger {warningColor}{number}{errorColor} is already at the bottom." npc_action_requires_value: "<dark_gray>› {errorColor}You must specify a value for this action." npc_action_remove_success: "<dark_gray>› <gray>Action trigger {warningColor}{number}<gray> has been removed. There are {warningColor}{total}<gray> actions in total." npc_action_remove_failure: "<dark_gray>› {errorColor}Action trigger {warningColor}{number}{errorColor} does not exist." npc_action_clear_success: "<dark_gray>› <gray>Actions have been cleared." npc_action_list_header: "<dark_gray><st>---------------------</st> <gray>Actions <dark_gray><st>---------------------</st><newline>" npc_action_list_entry: " <#848484>{number}. {warningColor}{action}<dark_gray>: <gray>{value}" npc_action_list_footer: "<newline><dark_gray><st>-------------</st> <gray>Showing total of {warningColor}{total}<gray> entries <dark_gray><st>-------------</st>" npc_action_list_failure_empty: "<dark_gray>› {errorColor}There are no actions in the list. Use {warningColor}/npc action (npc) (trigger) add (action){errorColor} to add your first action." # Commands (npc attribute) npc_attribute_set: "<dark_gray>› <gray>Attribute {warningColor}{attribute}<gray> has been set to {warningColor}{value}<gray>." npc_attribute_set_invalid_for_this_entity_type: "<dark_gray>› {errorColor}Attribute {warningColor}{input}{errorColor} is not valid attribute for this entity type." npc_attribute_list_header: "<dark_gray><st>--------------------</st> <gray>Attributes <dark_gray><st>--------------------</st><newline>" npc_attribute_list_entry: " <dark_gray>› <#848484>{attribute}<dark_gray>: {warningColor}{value}" npc_attribute_list_footer: "<newline><dark_gray><st>---------------------------------------------------</st>" npc_attribute_list_failure_empty: "<dark_gray>› {errorColor}There are no attributes set. Use {warningColor}/npc attribute (npc) set (attribute) (value){errorColor} to set an attribute." # Commands (npc collidable) npc_collidable_set_true: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is now collidable<gray>." npc_collidable_set_false: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is no longer collidable<gray>." # Commands (npc copy) npc_copy_success: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> has been copied to {warningColor}{new_npc}<gray>." # Commands (npc create) npc_create_success: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> has been created." npc_create_failure_invalid_name: "<dark_gray>› {errorColor}Name contains illegal characters. Only [{warningColor}A-Z{errorColor}, {warningColor}a-z{errorColor}, {warningColor}0-9{errorColor}, {warningColor}_{errorColor}, {warningColor}-{errorColor}, {warningColor}/{errorColor}] characters are allowed." npc_create_failure_already_exists: "<dark_gray>› {errorColor}NPC {warningColor}{npc}{errorColor} already exists." npc_create_failure_must_specify_world: "<dark_gray>› {errorColor}You must specify {warningColor}--world{errorColor} flag when running this command from the console." # Commands (npc displayname) npc_displayname_set_name: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is now using <reset>{name}<reset><gray> as their display name." npc_displayname_set_empty: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is no longer showing display name." # Commands (npc equipment) npc_equipment_set_item: "<dark_gray>› <gray>Equipment slot {warningColor}{slot}<gray> has been set to <reset><item><gray>." npc_equipment_set_empty: "<dark_gray>› <gray>Equipment slot {warningColor}{slot}<gray> has been removed." npc_equipment_set_failure_invalid_slot: "<dark_gray>› {errorColor}Argument {warningColor}{input}{errorColor} is not a valid equipment slot." npc_equipment_clear_success: "<dark_gray>› <gray>Equipment has been cleared." npc_equipment_list_header: "<dark_gray><st>--------------------</st> <gray>Equipment <dark_gray><st>--------------------</st><newline>" npc_equipment_list_entry: " <#848484>{slot}<dark_gray>: <reset><item>" npc_equipment_list_footer: "<newline><dark_gray><st>---------------------------------------------------</st>" npc_equipment_list_failure_empty: "<dark_gray>› {errorColor}There are no equipment slots set. Use {warningColor}/npc equipment (npc) set (slot) (@hand | @none | material){errorColor} to set an equipment slot." # Commands (npc fix) npc_fix_success: "<dark_gray>› <gray>Attempted to fix NPC {warningColor}{npc}<gray>... Still having issues? Please let us know." # Commands (npc glowing) npc_glowing_set_true: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is now glowing." npc_glowing_set_false: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is no longer glowing." npc_glowing_set_color_success: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is now glowing in {color}<gray>." npc_glowing_set_color_failure_invalid_color: "<dark_gray>› {errorColor}Specified value {warningColor}{input}{errorColor} is not a valid color." # Commands (npc info) npc_info_general: - "" - "<dark_gray>› <hover:show_text:'<gray>Unique, permanent identifier of the NPC.'><#848484>Identifier</hover>: <hover:show_text:'<gray>Click to copy UUID to clipboard.'><click:copy_to_clipboard:'{id}'>{warningColor}{id}</click></hover>" - "<dark_gray>› <hover:show_text:'<gray>Identifier of player who created this NPC.'><gray>Creator</hover>: <hover:show_text:'<gray>Click to copy creator UUID to clipboard.'><click:copy_to_clipboard:'{creator_uuid}'>{warningColor}{creator_uuid_short}<gray> ({creator_name})</click></hover>" - "<dark_gray>› <hover:show_text:'<gray>Name of the NPC, used in commands and displayed above their head if display name is not set.'><#848484>Name</hover>: {warningColor}{name}" - "<dark_gray>› <hover:show_text:'<gray>Display name of the NPC, displayed above their head.'><gray>Display Name</hover>: <reset>{displayname}<reset>" - "<dark_gray>› <hover:show_text:'<gray>Entity type of the NPC.'><#848484>Type</hover><dark_gray>: {warningColor}{type}" - "<dark_gray>› <hover:show_text:'<gray>Current location of the NPC.'><gray>Location</hover>: <hover:show_text:'<gray>Click to copy location to clipboard.'><click:copy_to_clipboard:'{location_x} {location_y} {location_z}'>{warningColor}{location_x}<gray>, {warningColor}{location_y}<gray>, {warningColor}{location_z}<gray> in {warningColor}{world}</click></hover>" - "<dark_gray>› <hover:show_text:'<gray>Glowing state of the NPC. Can be a {warningColor}color<gray> or {errorColor}disabled<gray>.'><#848484>Glow</hover><dark_gray>: {glow}" - "<dark_gray>› <hover:show_text:'<gray>Whether the NPC should turn to player. Can be {successColor}true<gray> or {errorColor}false<gray>.'><gray>Turns to Player</hover><dark_gray>: {is_turn_to_player}" - "<dark_gray>› <hover:show_text:'<gray>Whether the NPC should be shown in player-list. Can be {successColor}true<gray> or {errorColor}false<gray>.'><#848484>Shown in TAB</hover>: {is_show_in_tab}" - "<dark_gray>› <hover:show_text:'<gray>Collidable state of the NPC. Can be {successColor}true<gray> or {errorColor}false<gray>.'><gray>Collidable</hover><dark_gray>: {is_collidable}" - "<dark_gray>› <hover:show_text:'<gray>Skin mirroring state of the NPC. Can be {successColor}true<gray> or {errorColor}false<gray>.'><#848484>Skin Mirroring</hover><dark_gray>: {warningColor}{is_skin_mirror}" - "<dark_gray>› <hover:show_text:'<gray>Cooldown between interactions.'><gray>Interaction Cooldown</hover><dark_gray>: {warningColor}{interaction_cooldown}" - "<dark_gray>› <hover:show_text:'<gray>Scale factor for the NPC size.'><#848484>Scale</hover><dark_gray>: {warningColor}x{scale}" - "<dark_gray>› <hover:show_text:'<gray>Visibility distance of the NPC.'><gray>Visibility Distance</hover><dark_gray>: {warningColor}{visibility_distance}" - "" - "<dark_gray>› <hover:show_text:'<gray>Equipment of the NPC.<newline>Click the {warningColor}[Click Here]<gray> button to browse.'><gray>Equipment</hover><dark_gray>: <click:RUN_COMMAND:'/npc equipment {name} list'>{warningColor}[Click Here]</click>" - "<dark_gray>› <hover:show_text:'<gray>Modified attributes of the NPC.<newline>Click the {warningColor}[Click Here]<gray> button to browse.'><#848484>Attributes</hover><dark_gray>: <click:RUN_COMMAND:'/npc attribute {name} list'>{warningColor}[Click Here]</click>" - "" - "<dark_gray>› <hover:show_text:'<gray>Use commands from {warningColor}/npc action (npc) (trigger)<gray> group to manage actions.'><gray>There are {warningColor}{actions_total}<gray> actions associated with this NPC.</hover>" - "" - "<dark_gray>› {primaryColor}Can't find what you're looking for?" - "<dark_gray>› <gray>Open the chat window to see all information." - "" # Commands (npc interaction_cooldown) npc_interaction_cooldown_set: "<dark_gray>› <gray>Interaction cooldown has been set to {warningColor}{time}<gray>." npc_interaction_cooldown_disabled: "<dark_gray>› <gray>Interaction cooldown has been disabled." # Commands (npc list) npc_list_header: "<dark_gray><st>------------------</st> <gray>List Query Result <dark_gray><st>------------------</st><newline>" npc_list_entry: " <#848484>{number}. <click:RUN_COMMAND:'/npc info {npc}'><hover:show_text:'<gray>Click to see more details.'>{warningColor}{npc}</hover></click> <click:RUN_COMMAND:'/npc teleport {npc}'><hover:show_text:'<gray>Click to teleport.'><#848484>({location_x}, {location_y}, {location_z} in {world})" npc_list_footer: "<newline><dark_gray><st>----------</st> <gray>Showing {warningColor}{count_formatted}<gray> out of total {warningColor}{total_formatted}<gray> entries <dark_gray><st>----------</st>" npc_list_failure_sort_requires_player: "<dark_gray>› {errorColor}This sort type cannot be used from the console." npc_list_failure_requires_world_flag: "<dark_gray>› {errorColor}You must specify {warningColor}--world{errorColor} flag when running this command from the console." # Commands (npc move_here) npc_move_here_success: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> has been moved to your location." # Commands (npc move_to) npc_move_to_success: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> has been moved to {warningColor}{x}<gray>, {warningColor}{y}<gray>, {warningColor}{z}<gray> in {warningColor}{world}<gray>." npc_move_to_failure_must_specify_world: "<dark_gray>› {errorColor}You must specify world when running this command from the console." # Commands (npc nearby) npc_nearby_header: "<dark_gray><st>----------------</st> <gray>Nearby Query Result <dark_gray><st>-----------------</st><newline>" npc_nearby_entry: " <#848484>{number}. <click:RUN_COMMAND:'/npc info {npc}'><hover:show_text:'<gray>Click to see more details.'>{warningColor}{npc}</hover></click> <click:RUN_COMMAND:'/npc teleport {npc}'><hover:show_text:'<gray>Click to teleport.'><#848484>({distance} blocks away)</hover></click>" npc_nearby_footer: "<newline><dark_gray><st>----------</st> <gray>Showing {warningColor}{count_formatted}<gray> out of total {warningColor}{total_formatted}<gray> entries <dark_gray><st>----------</st>" # Commands (npc remove) npc_remove_success: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> has been removed." # Commands (npc rotate) npc_rotate_set_success: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> has been rotated to yaw {warningColor}{yaw}<gray> and pitch {warningColor}{pitch}<gray>." # Commands (scale) npc_scale_set_success: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> has been scaled to {warningColor}{scale}<gray>." # Commands (npc visibility) npc_visibility_set: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> visibility has been set to {warningColor}{visibility}<gray>." # Commands (npc visibility_distance) npc_visibility_distance_set_value: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is now visible from {warningColor}{distance}<gray> blocks." npc_visibility_distance_set_default: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is now using default visibility distance of {warningColor}{distance}<gray>." npc_visibility_distance_set_not_visible: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is no longer visible." npc_visibility_distance_set_always_visible: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is now always visible." # Commands (npc show_in_tab) npc_show_in_tab_set_true: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is now shown in player-list." npc_show_in_tab_set_false: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is no longer shown in player-list." # Commands (npc skin) npc_skin_set: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is now using the {warningColor}{name}<gray> skin." npc_skin_set_mirror: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is now mirroring player skin." npc_skin_set_none: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is no longer using any skin." npc_skin_set_later: "<hover:show_text:'{warningColor}Still loading after more than 30 seconds?<newline><gray>Check console for potential errors and verify everything is correct. Try again in a brief moment...'><dark_gray>› <gray>Skin should be applied in a few seconds... <#848484>ℹ</hover>" npc_skin_failure_invalid_url: - "<click:open_url:'https://fancyinnovations.com/docs/minecraft-plugins/fancynpcs/faq#urls-as-skin'><hover:show_text:'{warningColor}What does that mean?<newline><gray>Click here to find out more about this message.'><dark_gray>› {errorColor}Could not load skin from the specified URL." - "<dark_gray>› <gray>Ensure that the URL points directly to a texture file. <#848484>ℹ</hover></click>" npc_skin_failure_invalid_file: - "<dark_gray>› {errorColor}Could not load skin from the specified file." - "<dark_gray>› <gray>Ensure that the file at specified path exists." npc_skin_failure_invalid_username: - "<dark_gray>› {errorColor}Could not load skin from the specified username." - "<dark_gray>› <gray>Ensure that the username is a valid Minecraft account." npc_skin_failure_invalid_placeholder: - "<click:open_url:'https://fancyinnovations.com/docs/minecraft-plugins/fancynpcs/faq#placeholders-as-skin'><hover:show_text:'{warningColor}What does that mean?<newline><gray>Click here to find out more about this message.'><dark_gray>› {errorColor}Could not load skin from the specified placeholder." - "<dark_gray>› <gray>Ensure that the placeholder does not require" - "<dark_gray>› <gray>a player instance to be parsed. <#848484>ℹ</hover>" # Commands (npc teleport) npc_teleport_success: "<dark_gray>› <gray>You have been teleported to NPC {warningColor}{npc}<gray>." npc_teleport_failure_exception: "<dark_gray>› {errorColor}An error occurred while trying to teleport to NPC. Check console for errors." npc_teleport_failure_world_not_loaded: "<dark_gray>› {errorColor}An error occurred while trying to teleport to NPC. Destination world is not loaded." # Commands (npc turn_to_player) npc_turn_to_player_set_true: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is now turning to player." npc_turn_to_player_set_false: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> is no longer turning to player." npc_turn_to_player_distance_set: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> will now turn to players within {warningColor}{distance}<gray> blocks." npc_turn_to_player_distance_default: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> will now use the default distance of {warningColor}{distance}<gray> blocks." npc_turn_to_player_distance_invalid: "<dark_gray>› {errorColor}Invalid distance value. Distance must be -1 (for default) or a positive number." # Commands (npc type) npc_type_success: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> type has been changed to {warningColor}{type}<gray>." # Commands (npc turn_to_player_distance) turn_to_player_distance_current: "<dark_gray>› <gray>Current turn-to-player distance is: {warningColor}{distance} blocks" turn_to_player_distance_updated: "<dark_gray>› {successColor}Turn-to-player distance has been updated to {warningColor}{distance} blocks" turn_to_player_distance_failed: "<dark_gray>› {errorColor}Failed to update turn-to-player distance." # Commands (npc center) npc_center_success: "<dark_gray>› <gray>NPC {warningColor}{npc}<gray> has been centered to {warningColor}{x}<gray>, {warningColor}{y}<gray>, {warningColor}{z}<gray>." npc_center_failure_no_location: "<dark_gray>› {errorColor}NPC {warningColor}{npc}{errorColor} has no valid location."
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