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############################################################ # +------------------------------------------------------+ # # | Notes | # # +------------------------------------------------------+ # ############################################################ # This is the config file for EssentialsX. # This config was generated for version 2.22.0-dev+74-d7452bf. # View the up-to-date default config at https://git.io/JG4z1 # If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI. # If you receive an error when Essentials loads, ensure that: # - No tabs are present: YAML only allows spaces # - Indents are correct: YAML hierarchy is based entirely on indentation # - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe) # - Text with symbols is enclosed in single or double quotation marks # After editing the config, run '/essentials reload' in-game to apply the changes. # If you need help, you can join the EssentialsX community: https://essentialsx.net/community.html ############################################################ # +------------------------------------------------------+ # # | EssentialsX (Global) | # # +------------------------------------------------------+ # ############################################################ # A color code between 0-9 or a-f. Set to 'none' to disable. # In 1.16+, you can use hex color codes here as well (for example, #613e1d is brown). ops-name-color: '4' # The character(s) to prefix all nicknames, so that you know they are not true usernames. # Players with 'essentials.nick.hideprefix' will not be prefixed with the character(s). nickname-prefix: '~' # The maximum length allowed in nicknames. The nickname prefix is not included in this. max-nick-length: 15 # The regex pattern used to determine if a requested nickname should be allowed for use. # If the requested nickname does not match this pattern, the nickname will be rejected. # Players with 'essentials.nick.allowunsafe' will be able to bypass this check. allowed-nicks-regex: '^[a-zA-Z_0-9ยง]+$' # A list of phrases that cannot be used in nicknames. You can include regular expressions here. # Players with 'essentials.nick.blacklist.bypass' will be able to bypass this filter. nick-blacklist: #- Notch #- '^Dinnerbone' # When this option is enabled, nickname length checking will exclude color codes in player names. # For example, if "&6Notch" has 7 characters (2 are part of a color code), a length of 5 is used when this option is set to true. ignore-colors-in-max-nick-length: false # When this option is enabled, display names for hidden players will not be shown. This prevents players from being # able to see that they are online while vanished. hide-displayname-in-vanish: true # Disable this if you have any other plugin that modifies the display name of a player. change-displayname: true # This option will cause Essentials to show players' display names instead of usernames when tab completing Essentials commands. # If your tab completions include prefixes and suffixes, set this option to false. change-tab-complete-name: false # When EssentialsChat.jar isn't used, force Essentials to add the prefix and suffix from permissions plugins to display names. # This setting is ignored if EssentialsChat.jar is used, and defaults to true. # The value of 'change-displayname' above must be true. # Do not edit this setting unless you know what you are doing! #add-prefix-suffix: false # When this option is enabled, the (tab) player list will be updated with the display name. # The value of 'change-displayname' above must be true. #change-playerlist: true # When this option is enabled, player prefixes will be shown in the (tab) player list. # This feature only works for Minecraft version 1.8 and higher. # The value of 'change-playerlist' above must be true. #add-prefix-in-playerlist: true # When this option is enabled, player suffixes will be shown in the (tab) player list. # This feature only works for Minecraft version 1.8 and higher. # The value of 'change-playerlist' above must be true. #add-suffix-in-playerlist: true # If the teleport destination is unsafe, should players be teleported to the nearest safe location? # If this is set to true, Essentials will attempt to teleport players close to the intended destination. # If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning. teleport-safety: true # This forcefully disables teleport safety checks without a warning if attempting to teleport to unsafe locations. # Both 'teleport-safety' above and this option must be set to true to force teleportation to dangerous locations. force-disable-teleport-safety: false # If a player is teleporting to an unsafe location in creative, adventure, or god mode, they will not be teleported to a # safe location. If you'd like players to be teleported to a safe location all of the time, set this option to true. force-safe-teleport-location: false # Consider water blocks as "safe", therefore allowing players to teleport # using commands such as /home or /spawn to a location that is occupied by water blocks. is-water-safe: false # If a player has any passengers, the teleport will fail. Should their passengers be dismounted before they are teleported? # If this is set to true, Essentials will dismount the player's passengers before teleporting. # If this is set to false, attempted teleports will be canceled with a warning. teleport-passenger-dismount: true # The delay, in seconds, required between /home, /tp, etc. teleport-cooldown: 0 # The delay, in seconds, before a player actually teleports. # If the player moves or gets attacked in this timeframe, the teleport is cancelled. teleport-delay: 0 # The delay, in seconds, during which a player can't be attacked by other players after being teleported by a command. # This also prevents the player from attacking others. teleport-invulnerability: 4 # Whether to make all teleportations go to the center of the block, where the x and z coordinates' decimals become .5. teleport-to-center: true # The delay, in seconds, required between /heal or /feed attempts. heal-cooldown: 60 # Should potion effects be removed when healing a player? remove-effects-on-heal: true # The default radius when /near is used. near-radius: 200 # What to prevent from /item and /give. # Example: item-spawn-blacklist: lava_bucket,tnt,end_crystal item-spawn-blacklist: # Set this to true if you want permission-based item spawn rules. # Note: 'item-spawn-blacklist' above will be ignored if set to true. # Example permissions (these go in your permissions manager): # - essentials.itemspawn.item-all # - essentials.itemspawn.item-[itemname] # - essentials.give.item-all # - essentials.give.item-[itemname] # - essentials.unlimited.item-all # - essentials.unlimited.item-[itemname] # - essentials.unlimited.item-waterbucket (Unlimited water placing) # # For more information, visit https://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive permission-based-item-spawn: false # The maximum number of entities that can be spawned per use of the /spawnmob command. spawnmob-limit: 10 # Should Essentials notify smitten players when /lightning is used? warn-on-smite: true # Should items be dropped at a player's feet if their inventory is full instead of not giving the item(s)? drop-items-if-full: false # Should Essentials notify players if they have no new mail? notify-no-new-mail: true # Specifies the cooldown duration, in seconds, between mail notifications for a player. # Useful for servers with high mail traffic. notify-player-of-mail-cooldown: 60 # When a command conflicts with another plugin, Essentials will, by default, try to force the OTHER plugin to take priority. # Adding commands to this list will tell Essentials not to "give up" the command to other plugins. # In this state, which plugin "wins" may appear almost random. # # If you have two plugins with the same command and want to force Essentials to take over, you must set an alias. # To force Essentials to handle '/god', alias 'god' to 'essentials:god $1-' in the 'commands.yml' file located in your server's root folder. # See https://breezewiki.com/bukkit/wiki/Commands.yml#aliases for more information. overridden-commands: #- god #- info # Disabling commands here will prevent Essentials from handling the command; this will not affect command conflicts. # You should not need to disable commands used by other plugins, as they will automatically get priority. # See https://breezewiki.com/bukkit/wiki/Commands.yml#aliases to map commands to other plugins. disabled-commands: #- nick #- clear # Whether Essentials should show detailed command usages. # If set to false, Essentials will collapse all usages in to one single usage message. verbose-command-usages: true # These commands will be shown to players with SocialSpy enabled. # You can add commands from other plugins to track. # Remove any commands you don't want to spy on. # Remove the # from '*' to listen to all possible commands. socialspy-commands: #- '*' - action - describe - eaction - edescribe - email - eme - emsg - er - ereply - etell - ewhisper - m - mail - msg - pm - r - reply - t - tell - w - whisper # Whether private and public messages from muted players should appear in SocialSpy. # If true, they will be differentiated from messages sent by normal players. socialspy-listen-muted-players: true # Whether SocialSpy should spy on private messages in addition to the commands from the list above. # If false, it will only monitor the commands from the list above. socialspy-messages: true # Whether SocialSpy should use formatted display names, which may include color. # If false, it will use only actual player names. socialspy-uses-displaynames: true # The following world settings listen for when a player changes worlds. # If you use another plugin to control speed and flight, you should change these to false. # When a player changes worlds, should Essentials reset their flight? # This will disable flight if the player does not have 'essentials.fly'. world-change-fly-reset: true # Starting in 1.17, Minecraft no longer preserves a player's abilities when they change worlds. # Setting this to true will make Essentials preserve a player's flight status when they change worlds. # This will only work if the player has the 'essentials.fly' permission. world-change-preserve-flying: true # Should Essentials preserve a player's flight status when they change game modes? # When enabled, if a player is flying when switching game modes, their flight will be maintained. # This will only work if the player has the 'essentials.fly' permission. gamemode-change-preserve-flying: false # When a player changes worlds, should Essentials reset their speed according to their permissions? # This resets the player's speed to the default if they don't have 'essentials.speed'. # If the player doesn't have 'essentials.speed.bypass', their speed will be reset to the maximum values # specified in 'max-walk-speed' and 'max-fly-speed' below. world-change-speed-reset: true # These commands will be disabled when a player is muted. # Essentials already disables Essentials messaging commands by default. # It only cares about the root command, not args after that (it sees '/f chat' the same as '/f'). # Remove the # from '*' to disable every command while muted. mute-commands: #- '*' - f - kittycannon # If you do not wish to use a permission system, you can define a list of "player permissions" below. # This list has no effect if you are using a supported permissions system. # If you are using an unsupported permissions system, simply delete this section. # Whitelist the commands and permissions you wish to give players by default (everything else is OP only). # These are the permissions without the 'essentials.' part. # # To enable this feature, ensure 'use-bukkit-permissions' below is set to false. player-commands: - afk - afk.auto - back - back.ondeath - balance - balance.others - balancetop - build - chat.color - chat.format - chat.shout - chat.question - clearinventory - compass - depth - delhome - getpos - geoip.show - help - helpop - home - home.others - ignore - info - itemdb - kit - kits.tools - list - mail - mail.send - me - motd - msg - msg.color - nick - near - pay - ping - protect - r - rules - renamehome - realname - seen - sell - sethome - setxmpp - signs.create.protection - signs.create.trade - signs.break.protection - signs.break.trade - signs.use.balance - signs.use.buy - signs.use.disposal - signs.use.enchant - signs.use.free - signs.use.gamemode - signs.use.heal - signs.use.info - signs.use.kit - signs.use.mail - signs.use.protection - signs.use.repair - signs.use.sell - signs.use.time - signs.use.trade - signs.use.warp - signs.use.weather - spawn - suicide - time - tpa - tpaccept - tpahere - tpdeny - warp - warp.list - world - worth - xmpp # Use this option to force superperms-based permissions handler regardless of detected installed perms plugin. # This is useful if you want superperms-based permissions (with wildcards) for custom permissions plugins. # If you wish to use Essentials' built-in permissions using the 'player-commands' section above, set this to false. use-bukkit-permissions: true # When this option is enabled, one-time use kits (i.e., delay < 0) will be # removed from '/kit list' when a player can no longer use them. skip-used-one-time-kits-from-kit-list: false # When enabled, armor from kits will automatically be equipped as long as the player's armor slots are empty. kit-auto-equip: false # Determines the functionality of the /createkit command. # If this is true, /createkit will give the user a link with the kit code. # If this is false, /createkit will add the kit to the 'kits.yml' config file directly. pastebin-createkit: false # Determines if /createkit will generate kits using NBT item serialization. # If this is true, /createkit will store items as NBT. Otherwise, it will use Essentials' human-readable item format. # By using NBT serialization, /createkit can store items with complex metadata such as shulker boxes and weapons with custom attributes. # WARNING: This option only works on 1.15.2+ Paper servers, and it will bypass any custom serializers from other plugins such as Magic. # WARNING: When creating kits via /createkit with this option enabled, you will not be able to downgrade your server with these kit items. # This option only affects /createkit - you can still create kits by hand in 'kits.yml' using Essentials' human-readable item format. use-nbt-serialization-in-createkit: false # To enable signs, remove the # symbol. To disable all signs, comment out or remove each sign. # See https://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these. # Essentials' colored sign support will be enabled when any sign type is enabled. # Note: 'color' is not an actual sign type; it enables using color codes on signs when the correct permissions are given. enabledSigns: #- color #- balance #- buy #- free #- sell #- trade #- enchant #- repair #- gamemode #- heal #- info #- kit #- mail #- randomteleport #- warp #- anvil #- cartography #- disposal #- grindstone #- loom #- smithing #- workbench #- spawnmob #- time #- weather # This defines how many times per second Essentials signs can be interacted with per player. # Values should be between 1-20, with 20 being virtually no lag protection. # Lower numbers will reduce the possibility of lag, but may annoy players. sign-use-per-second: 4 # Allow item IDs on pre-existing signs on 1.13 and above. # You cannot use item IDs on new signs, but this will allow players to interact with signs that # were placed before 1.13. allow-old-id-signs: false # List of sign names Essentials should not protect. This feature is especially useful when # another plugin provides a sign that Essentials provides, but Essentials overrides. # For example, if a plugin provides a [kit] sign, and you wish to use theirs instead of # Essentials', then simply add 'kit' below and Essentials will not protect it. # # See https://github.com/drtshock/Essentials/pull/699 for more information. unprotected-sign-names: #- kit # Backup runs a custom batch/bash command at a specified interval. # The server will save the world before executing the backup command, and disable # saving during the backup to prevent world corruption or other conflicts. # Backups can also be triggered manually with /backup. backup: # The interval in minutes. interval: 30 # If true, the backup task will run even if there are no players online. always-run: false # Unless you add a valid backup command or script here, this feature will be useless. # The example command below utilizes rdiff-backup: https://rdiff-backup.net #command: 'rdiff-backup World1 backups/World1' # Set this to true to enable permissions per warp. per-warp-permission: false # Sort the output of the /list command by groups. # You can hide and merge the groups displayed in /list by defining the desired behavior here. # Detailed instructions and examples can be found on the wiki: https://wiki.ess3.net/wiki/List list: # To merge groups under one name in /list, list each group on one line, separated by spaces. #Staff: owner admin moderator Admins: owner admin # To truncate group lists, set a max player limit. #builder: 20 # To hide groups, set the group as hidden. #default: hidden # Uncomment the line below to simply list all players with no grouping. #Players: '*' # Displays real names in /list next to players who are using a nickname. real-names-on-list: false # More output to the console. debug: false # Set the locale for all messages. # If you don't set this, the default locale of the server will be used. # For example, to set the language to English, set locale to 'en'. It will then use the file 'messages_en.properties'. # Don't forget to remove the # in front of the line. # For more information, visit https://essentialsx.net/wiki/Locale.html #locale: en # Should Essentials use the player's language instead of the server's when sending messages? # This is useful if you want to use a different language for your server than for your players. # For example, if your server is set to English and a player speaks French, you can set this to true. # Essentials will then send messages in French to the player, while messages in the console will remain in English. # If a player's language is not known, the server's language (or one defined above) will be used. per-player-locale: false # Change the default primary and secondary colors used in Essentials messages. # Some messages may use custom colors, which must be edited in the appropriate message files. # For more information on customizing messages, see https://essentialsx.net/wiki/Locale.html message-colors: primary: '#ffaa00' secondary: '#ff5555' # Turn off god mode when the player leaves the server. remove-god-on-disconnect: false # After this timeout in seconds, the player will be set as AFK. # This feature requires the player to have the 'essentials.afk.auto' permission. # Set to -1 for no timeout. auto-afk: 300 # After this timeout in seconds, the player will either be kicked from # the server or commands in 'afk-timeout-commands' will be executed. # The 'essentials.afk.kickexempt' permission overrides this feature. # Set to -1 for no timeout. auto-afk-timeout: -1 # A list of commands to be executed instead of kicking the player once the # threshold defined above in 'afk-auto-timeout' is reached. If this list is empty # and 'afk-auto-timeout' is not set to -1, Essentials will default to # kicking the player once they reach the timeout threshold. # # WARNING: You must include a command here that either removes the player from the server # or stops them from being AFK. Otherwise, these commands will run every second # until the player is no longer AFK! # # Available placeholders: # {USERNAME} - The player's username. # {KICKTIME} - The time, in minutes, the player has been AFK for. afk-timeout-commands: #- eco take {USERNAME} 10 #- kick {USERNAME} You have been kicked for being inactive for {KICKTIME} minutes! You lost $10. # Set this to true if you want to freeze players when they are AFK. # Other players or monsters won't be able to push them out of AFK mode. # This will also enable temporary god mode for the AFK player. # The player must use the /afk command to leave AFK mode. freeze-afk-players: false # When a player is AFK, should they be able to pick up items? # Enable this if you want to prevent people from idling in mob traps. disable-item-pickup-while-afk: false # This setting controls if a player is marked as active upon interaction. cancel-afk-on-interact: true # Should Essentials automatically remove AFK status when a player moves? # Players will exit AFK on chat or command use, regardless of this setting. # Disable this to reduce server lag. cancel-afk-on-move: true # Should Essentials automatically remove AFK status when a player sends a chat message? cancel-afk-on-chat: true # Should AFK players be ignored when other players are trying to sleep? # When this setting is false, players won't be able to skip the night if some players are AFK. # Players with the permission 'essentials.sleepingignored' will always be ignored. sleep-ignores-afk-players: true # Should vanished players be ignored when other players are trying to sleep? # When this setting is false, players won't be able to skip the night if vanished players are not sleeping. # Players with the permission 'essentials.sleepingignored' will always be ignored. sleep-ignores-vanished-player: true # Change the player's /list name when they are AFK. This is none by default, which specifies that Essentials # should not interfere with the AFK player's /list name. # You may use color codes, {USERNAME} for the player's name, or {PLAYER} for the player's display name. afk-list-name: "none" # When a player enters or exits AFK mode, should the AFK notification be broadcast # to the entire server, or just to the player? # When this setting is false, only the player will be notified upon changing their AFK state. broadcast-afk-message: true # You can disable the Minecraft death messages here. death-messages: true # How should Essentials handle players with the 'essentials.keepinv' permission who have items with # Curse of Vanishing when they die? # Valid options are: 'keep', 'drop', and 'delete'. vanishing-items-policy: keep # How should Essentials handle players with the 'essentials.keepinv' permission who have items with # Curse of Binding when they die? # Valid options are: 'keep', 'drop', and 'delete'. binding-items-policy: keep # When players die, should they receive the coordinates they died at? send-info-after-death: false # Should players with permissions be able to join and quit silently? # You can control this with 'essentials.silentjoin' and 'essentials.silentquit' permissions if it is enabled. # In addition, people with 'essentials.silentjoin.vanish' will be vanished upon joining. allow-silent-join-quit: false # You can set custom join and quit messages here. Set this to "none" to use the default Minecraft message, # or set this to "" to hide the message entirely. # # Available placeholders: # {PLAYER} - The player's display name. # {USERNAME} - The player's username. # {PREFIX} - The player's prefix. # {SUFFIX} - The player's suffix. # {ONLINE} - The number of players online. # {UNIQUE} - The number of unique players to join the server. # {UPTIME} - The amount of time the server has been online. custom-join-message: "none" custom-quit-message: "none" # You can set a custom join message for players who join with an updated username here. # This message will only be used if a player has joined before and has since changed their username. # This will be displayed INSTEAD OF 'custom-join-message' above, so if you intend to keep them similar, make sure they match. # Set this to "none" to use the 'custom-join-message' setting for every join. # # Available placeholders: # {PLAYER} - The player's display name. # {USERNAME} - The player's username. # {OLDUSERNAME} - The player's old username. # {PREFIX} - The player's prefix. # {SUFFIX} - The player's suffix. # {ONLINE} - The number of players online. # {UNIQUE} - The number of unique players to join the server. # {UPTIME} - The amount of time the server has been online. custom-new-username-message: "none" # Should Essentials override the vanilla "Server Full" message with its own from the language file? # Set to false to keep the vanilla message. use-custom-server-full-message: true # Should Essentials override the vanilla "You are not whitelisted on this server" message with its own from the language file? # Set to false to keep the vanilla message. use-custom-whitelist-message: true # You can disable join and quit messages when the player count reaches a certain limit. # When the player count is below this number, join/quit messages will always be shown. # Set this to -1 to always show join and quit messages regardless of player count. hide-join-quit-messages-above: -1 # Add worlds to this list if you want to automatically disable god mode there. no-god-in-worlds: #- world_nether # Set to true to enable per-world permissions for teleporting between worlds with Essentials commands. # This applies to /world, /back, /tp[a|o|here|all] but not warps. # Give someone permission to teleport to a world with 'essentials.worlds.<worldname>'. # This does not affect the /home command; use 'world-home-permissions' below. world-teleport-permissions: false # The number of items given if the quantity parameter is left out in /item or /give. # If this number is below 1, the maximum stack size is given. If 'oversized-stacksize' below # is not changed, any number higher than the maximum stack size results in multiple stacks. default-stack-size: -1 # Oversized stacks are stacks that ignore the normal max stack size. # They can be obtained using /give and /item if the player has the 'essentials.oversizedstacks' permission. # How many items should be in an oversized stack? oversized-stacksize: 64 # Allow repairing enchanted weapons and armor. # If you set this to false, you can still allow it for certain players # using the permission 'essentials.repair.enchanted'. repair-enchanted: true # Allow "unsafe" enchantments in kits and item spawning. # WARNING: Mixing and over-leveling some enchantments can cause issues with clients, servers, and plugins. unsafe-enchantments: false # The maximum distance in blocks from the player that the /tree and /bigtree commands can spawn trees. tree-command-range-limit: 300 # Should Essentials keep track of a player's previous location for /back in the teleport listener? # If you set this to true, any plugin that uses teleport will have the previous location registered. register-back-in-listener: false # The delay, in seconds, before people can cause attack damage after logging in. # This prevents players from exploiting the temporary invulnerability they receive upon joining. login-attack-delay: 5 # Set the max walk and fly speeds to any value ranging from 0.1 to 1.0. # Note: These values act as ratios to the in-game speed levels, which range from 0 to 10. # For example, if the maximum speed is set to 0.8 and a player uses '/speed 10', their actual speed will be 0.8. max-walk-speed: 0.8 max-fly-speed: 0.8 # Set the maximum amount of mail that can be sent within a minute. mails-per-minute: 1000 # Set the maximum duration, in seconds, that /mute can be applied for. # Set to -1 to disable the limit. Players with the 'essentials.mute.unlimited' permission can bypass this restriction. max-mute-time: -1 # Set the maximum duration, in seconds, that /tempban can be applied for. # Set to -1 to disable the limit. Players with the 'essentials.tempban.unlimited' permission can bypass this restriction. max-tempban-time: -1 # Changes the default /reply functionality. This can be changed on a per-player basis using /rtoggle. # If true, /r goes to the person you messaged last, otherwise the first person that messaged you. # If false, /r goes to the last person that messaged you. last-message-reply-recipient: true # If 'last-message-reply-recipient' is enabled for a particular player, # this specifies the duration, in seconds, that would need to elapse for the # reply recipient to update when receiving a message. # 180 seconds = 3 minutes last-message-reply-recipient-timeout: 180 # Changes the default /reply functionality. # If true, /reply will not check if the person you're replying to is vanished. # If false, players will not be able to /reply to vanished players they cannot see. last-message-reply-vanished: false # Toggles whether left clicking mobs with a milk bucket turns them into a baby. milk-bucket-easter-egg: true # Toggles whether the fly status message should be sent to players on join. send-fly-enable-on-join: true # Set to true to enable per-world permissions for setting the time of individual worlds with Essentials commands. # This applies to the /time, /day, and /night commands. # Give someone permission to set time in a world with 'essentials.time.world.<worldname>'. world-time-permissions: false # Specify cooldowns for both Essentials commands and external commands. # Commands do not start with a forward slash (/). For example, instead of '/msg', write 'msg'. # # Wildcards are supported. For example, # - '*i*': 50 # adds a 50-second cooldown to all commands that include the letter "i". # # Essentials supports regex by starting the command with a caret (^). # For example, to target commands starting with "ban" but not "banip", use: # '^ban([^ip])( .*)?': 60 # 60-second /ban cooldown # Note: If you have a command that starts with ^, escape it using a backslash (\). E.g., \^command: 123 command-cooldowns: #feed: 100 # 100-second cooldown on /feed command #'*': 5 # 5-second cooldown on all commands # Whether command cooldowns should persist across server shutdowns. command-cooldown-persistence: true # Whether NPC balances should be included in balance ranking features like /balancetop. # NPC balances can include features like factions from the FactionsUUID plugin. npcs-in-balance-ranking: false # Allow bulk buying and selling with signs while the player is sneaking. # This is useful when a sign buys or sells one item at a time and the player wants to sell many at once. allow-bulk-buy-sell: true # Allow selling items with custom names with the /sell command. # This can help prevent players from accidentally selling named items. allow-selling-named-items: false # The delay, in milliseconds, for displaying the MOTD to players on join. # This has no effect if the MOTD command or permission is disabled. # Set to -1 to disable the join MOTD entirely. delay-motd: 0 # A list of commands that should have their complementary confirm commands enabled by default. # This is empty by default. For the latest list of valid commands, refer to the latest source 'config.yml'. default-enabled-confirm-commands: #- pay #- clearinventory # Where should Essentials teleport players when they are freed from jail? # Set to 'back' to teleport them to their previous location before being jailed, # 'spawn' to send them to the spawnpoint, or 'off' to disable teleportation upon release. teleport-when-freed: back # Whether jail time should only be counted while the player is online. # If true, a jailed player's time will only decrement when they are online. jail-online-time: false # Set the timeout, in seconds, for players to accept a teleport request before it is cancelled. # Set to 0 for no timeout. tpa-accept-cancellation: 120 # The maximum number of simultaneous teleport requests that can be pending for any player. # Once past this threshold, old requests will instantly time out. tpa-max-requests: 5 # Allow players to set hats by clicking on their helmet slot with an item. allow-direct-hat: true # Allow in-game players to specify a world when running /broadcastworld. # If false, running /broadcastworld in-game will always send a message to the player's current world. # This doesn't affect running the command from the console, where a world is always required. allow-world-in-broadcastworld: true # Should the usermap try to sanitize usernames before saving them? # You should only change this to false if you use Minecraft China. safe-usermap-names: true # Should Essentials output logs when a command block executes a command? # Example: CommandBlock at <x>,<y>,<z> issued server command: /<command> log-command-block-commands: true # Should Essentials output logs when console executes a command? # Example: CONSOLE issued server command: /<command> log-console-commands: true # Set the maximum speed for projectiles spawned with /fireball. max-projectile-speed: 8 # Set the maximum amount of lore lines a user can set with the /itemlore command. # Players with the 'essentials.itemlore.bypass' permission will be able to bypass this limit. max-itemlore-lines: 10 # Should Essentials check for updates? # If set to true, Essentials will show notifications when a new version is available. # This uses the public GitHub API and no identifying information is sent or stored. update-check: true ############################################################ # +------------------------------------------------------+ # # | Homes | # # +------------------------------------------------------+ # ############################################################ # Allows people to set their bed during the day. # This setting has no effect in Minecraft 1.15+, as Minecraft will always allow the player to set their bed location during the day. update-bed-at-daytime: true # Set to true to enable per-world permissions for using homes to teleport between worlds. # This applies to the /home command only. # Give someone permission to teleport to a world with 'essentials.worlds.<worldname>'. world-home-permissions: false # Allow players to have multiple homes. # Players need 'essentials.sethome.multiple' before they can have more than 1 home. # You can set the default number of multiple homes using the 'default' rank below. # To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'. # # To grant different home amounts to different people, you need to define a "home rank" below. # Once created, give the matching permission: 'essentials.sethome.multiple.<home_rank>'. # Note: The "home ranks" defined below do not need to match your permissions plugin's group names. # # In this example, someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes. # Remember, they must have BOTH permission nodes in order to be able to set multiple homes. # For more information, visit https://wiki.ess3.net/wiki/Multihome sethome-multiple: default: 3 vip: 5 staff: 10 # Controls whether players need the permission 'essentials.home.compass' in order to point # the player's compass toward their first home. # Leaving this as false will retain Essentials' original behavior, which is to always # change the compass' direction to point toward the player's first home. compass-towards-home-perm: false # If no home is set, would you like to send the player to spawn? # If set to false, players will not be teleported when they run /home without first setting a home. spawn-if-no-home: true # Should players be asked to provide confirmation for homes they attempt to overwrite? confirm-home-overwrite: false ############################################################ # +------------------------------------------------------+ # # | Economy | # # +------------------------------------------------------+ # ############################################################ # For more information, visit https://wiki.ess3.net/wiki/Essentials_Economy # You can control the values of items that are sold to the server by using the /setworth command and 'worth.yml'. # Defines the balance new players start with. starting-balance: 0 # Defines the cost to use the given commands PER USE. # Some commands like /repair have sub-costs. Check the wiki for more information. command-costs: # To make /example cost $1000 PER USE: #example: 1000 # To make '/kit tools' cost $1500 PER USE: #kit-tools: 1500 # Set this to a currency symbol you want to use. # Remember, if you want to use special characters in this document, such as accented letters, # you MUST save the file as UTF-8, not ANSI. currency-symbol: '$' # Enable this to make the currency symbol appear at the end of the amount rather than at the start. # For example, the euro symbol typically appears after the current amount. currency-symbol-suffix: false # Set the maximum amount of money a player can have. # Note: Extremely large numbers may have unintended consequences. max-money: 10000000000000 # Set the minimum amount of money a player can have (must be greater than the negative value of max-money). # Setting this to 0 will disable overdrafts/loans completely. # Players need 'essentials.eco.loan' permission to have a negative balance. min-money: -10000 # Enable this to log all interactions with buy/sell/trade signs and the sell command. economy-log-enabled: false # Enable this to replace usernames with UUIDs in the trade.log file. # If this is false, usernames will be used instead of UUIDs. economy-log-uuids: false # Enable this to also log all transactions from other plugins through Vault. # This can cause the economy log to fill up quickly so it should only be enabled for testing purposes! economy-log-update-enabled: false # The minimum acceptable amount to be used in /pay. minimum-pay-amount: 0.001 # Enable this to block players who try to /pay someone who is ignoring them. pay-excludes-ignore-list: false # Whether players with a balance of $0 or less should be shown in the balance top list. # Setting this to false will hide balances with $0 or less. # Note: After reloading the config, run '/baltop force' for changes to take effect. show-zero-baltop: true # Requirements that players must meet to have their name shown in the balance top list. # Playtime is measured in seconds. baltop-requirements: minimum-balance: 0 minimum-playtime: 0 # Limit the number of cached balance top entries. # Recommended for servers with a large number of players, as it reduces memory usage. # Set to -1 to disable the limit. baltop-entry-limit: -1 # The format of currency, excluding symbols. For symbol configuration, see 'currency-symbol-format-locale' below. # # "#,##0.00" is how the majority of countries display currency. #currency-format: "#,##0.00" # Format currency symbols. Some locales use , and . interchangeably. # Certain formats may not display correctly in-game due to Minecraft font rendering issues. # # Example locales: # - de-DE for 1.234,50 # - en-US for 1,234.50 # - fr-CH for 1'234,50 # # Or see https://www.iban.com/country-codes for all Alpha-2 country codes. #currency-symbol-format-locale: en-US # Allow players to receive multipliers for items sold with /sell or the sell sign. # You can set the default multiplier using the 'default' rank below. # # To grant different multipliers to different people, you need to define a "multiplier rank" below. # Once created, give the matching permission: 'essentials.sell.multiplier.<multiplier_rank>'. # Note: The "multiplier ranks" defined below do not need to match your permissions plugin's group names. sell-multipliers: default: 1.0 double: 2.0 triple: 3.0 ############################################################ # +------------------------------------------------------+ # # | Help | # # +------------------------------------------------------+ # ############################################################ # Show other plugins' commands in the Essentials help list. non-ess-in-help: true # Hide plugins that players do not have permission to use. # You can override this by adding the 'essentials.help.<plugin>' permission to a player or group. # Players with 'essentials.*' or '*' will see all help regardless. # You can also use negative permissions to remove access to a specific plugin's help if this is enabled. hide-permissionless-help: true ############################################################ # +------------------------------------------------------+ # # | EssentialsX Chat | # # +------------------------------------------------------+ # ############################################################ # You need to install the EssentialsX Chat module for this section to work. # See https://essentialsx.net/wiki/Module-Breakdown.html for more information. chat: # If Essentials Chat is installed, this sets how many blocks a player's chat will travel. Set to 0 for global chat. # Players with 'essentials.chat.spy' will see everything, regardless of this setting. # Players with 'essentials.chat.shout' can override this by prefixing their message with an exclamation mark (!). # Players with 'essentials.chat.question' can override this by prefixing their message with a question mark (?). # You can add command costs for shout/question by adding 'chat-shout' and 'chat-question' to the 'command-costs' section above. radius: 0 # Chat formatting can be configured in two ways: # - A standard format for all chat ('format' section) # - Group-specific chat formats for extra variation ('group-formats' section) # # You can use permissions to control whether players can use formatting codes in their chat messages. # See https://essentialsx.net/wiki/Color-Permissions.html for more information. # # You can also specify a sub-format for each chat type. # For more information on chat formatting, visit the wiki: https://wiki.ess3.net/wiki/Chat_Formatting#Chat_Formatting # # Available placeholders: # {MESSAGE} - The content of the chat message. # {USERNAME} - The sender's username. # {DISPLAYNAME} - The sender's display name. # {NICKNAME} - The sender's Essentials nickname. If the sender has no nickname, the username is shown. # {PREFIX} - The sender's prefix, supplied by a permissions plugin. # {SUFFIX} - The sender's suffix, supplied by a permissions plugin. # {GROUP} - The sender's primary group name, supplied by a permissions plugin. # {WORLD} - The world alias of the sender's current world. See the world-aliases section below for details. # {WORLDNAME} - The full name of the sender's current world. # {SHORTWORLDNAME} - The first character of the sender's current world. # {TEAMNAME} - The sender's scoreboard team name. # {TEAMPREFIX} - The sender's scoreboard team prefix. # {TEAMSUFFIX} - The sender's scoreboard team suffix. # # Note: The {DISPLAYNAME} placeholder includes {PREFIX} and {SUFFIX} by default. # Using these together may result in double prefixes/suffixes in chat. format: '<{DISPLAYNAME}> {MESSAGE}' #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}' #format: '&7{PREFIX}&r {NICKNAME}&r &7{SUFFIX}&r: {MESSAGE}' # You can also specify a format for each type of chat. #format: # normal: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}' # question: '{WORLDNAME} &4{DISPLAYNAME}&7:&r {MESSAGE}' # shout: '{WORLDNAME} &c[{GROUP}]&r &4{DISPLAYNAME}&7:&c {MESSAGE}' # You can also specify a format for each group. # If using group formats, remove the # to activate the setting. # Note: Group names are case-sensitive, so you must match them up with your permissions plugin. # Note: If a LuckPerms group display name (alias) is set, you must use it instead of the original group name. group-formats: #default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}' #admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}' # You can also specify a format for each type of chat for each group. #admins: # question: '{WORLDNAME} &4{DISPLAYNAME}&7:&r {MESSAGE}' # shout: '{WORLDNAME} &c[{GROUP}]&r &4{DISPLAYNAME}&7:&c {MESSAGE}' # World aliases allow you to replace the world name with something different in the chat format. # If using world aliases, remove the # to activate the setting. world-aliases: #plots: "&dP&r" #creative: "&eC&r" # Whether players should be placed into shout mode by default. shout-default: false # Whether a player's shout mode should persist across restarts. persist-shout: false # Whether chat questions should be enabled. question-enabled: true # Whether Essentials should use Paper's modern chat event system in 1.16.5+. # This is required for modern chat features such as hover events and click events. # If you're experiencing issues with other plugins that use the chat event system, you can disable this. # You must restart your server after changing this setting. paper-chat-events: true ############################################################ # +------------------------------------------------------+ # # | EssentialsX Protect | # # +------------------------------------------------------+ # ############################################################ # You need to install the EssentialsX Protect module for this section to work. # See https://essentialsx.net/wiki/Module-Breakdown.html for more information. protect: # General physics/behavior modifications. Set these to true to disable behaviors. prevent: lava-flow: false water-flow: false water-bucket-flow: false fire-spread: true lava-fire-spread: true lava-itemdamage: false flint-fire: false lightning-fire-spread: true portal-creation: false tnt-explosion: false tnt-playerdamage: false tnt-itemdamage: false tnt-minecart-explosion: false tnt-minecart-playerdamage: false tnt-minecart-itemdamage: false fireball-explosion: false fireball-fire: false fireball-playerdamage: false fireball-itemdamage: false windcharge-explosion: false witherskull-explosion: false witherskull-playerdamage: false witherskull-itemdamage: false wither-spawnexplosion: false wither-blockreplace: false creeper-explosion: false creeper-playerdamage: false creeper-itemdamage: false creeper-blockdamage: false ender-crystal-explosion: false enderdragon-blockdamage: true enderman-pickup: false villager-death: false bed-explosion: false respawn-anchor-explosion: false # Prevent monsters from following players. # The permission 'essentials.protect.entitytarget.bypass' disables this. entitytarget: false # Prevent zombies from breaking down doors. zombie-door-break: false # Prevent ravagers from stealing blocks. ravager-thief: false # Prevent sheep from turning grass into dirt. sheep-eat-grass: false transformation: # Prevent creepers from becoming charged when struck by lightning. charged-creeper: false # Prevent villagers from becoming zombie villagers. zombie-villager: false # Prevent zombie villagers from being cured. villager: false # Prevent villagers from becoming witches when struck by lightning. witch: false # Prevent pigs from becoming zombified piglins when struck by lightning. zombie-pigman: false # Prevent zombies from turning into drowneds, and husks from turning into zombies. drowned: false # Prevent mooshrooms from changing color when struck by lightning. mooshroom: false # Prevent the spawning of creatures. If a creature is missing, you can add it following the format below. spawn: creeper: false skeleton: false spider: false giant: false zombie: false slime: false ghast: false pig_zombie: false enderman: false cave_spider: false silverfish: false blaze: false magma_cube: false ender_dragon: false pig: false sheep: false cow: false chicken: false squid: false wolf: false mushroom_cow: false snowman: false ocelot: false iron_golem: false villager: false wither: false bat: false witch: false horse: false phantom: false # The maximum height a creeper can explode. -1 allows them to explode everywhere. # Set 'creeper-explosion' above to true if you want to disable creeper explosions completely. creeper: max-height: -1 # Disable various default physics/behaviors. disable: # Should fall damage be disabled? fall: false # Should PvP be disabled? # Players with the 'essentials.protect.pvp' permission will still be able to attack each other if this is set to true. # However, they will be unable to attack players without the permission node. pvp: false # Should drowning damage be disabled? drown: false # Should suffocation in blocks be disabled? suffocate: false # Should damage by lava be disabled? # Items that fall into lava will still burn to a crisp. ;) lavadmg: false # Should projectile damage, such as from arrows, be disabled? projectiles: false # Should contact damage be disabled? # This includes touching cacti, dripstone, berry bushes, etc. contactdmg: false # Burn, baby, burn! Should fire damage be disabled? firedmg: false # Should the damage from being hit by lightning be disabled? lightning: false # Should wither damage be disabled? wither: false # Should these types of weather be disabled? weather: storm: false thunder: false lightning: false ############################################################ # +------------------------------------------------------+ # # | EssentialsX AntiBuild | # # +------------------------------------------------------+ # ############################################################ # You need to install the EssentialsX AntiBuild module for this section to work. # See https://essentialsx.net/wiki/Module-Breakdown.html and https://wiki.ess3.net/wiki/AntiBuild for more information. # Should building be disabled for those without the 'essentials.build' permission? # Setting this to false means Essentials AntiBuild will never prevent players from building. build: true # Should people without the 'essentials.build' permission be prevented from using items? # Setting this to false means Essentials AntiBuild will never prevent players from using items. use: true # Should Essentials message people when they are not allowed to build? warn-on-build-disallow: true # For which block types would you like to be alerted? # You can find a list of items at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html alert: on-placement: LAVA,TNT,LAVA_BUCKET on-use: LAVA_BUCKET on-break: blacklist: # Which blocks should people be prevented from placing? placement: LAVA,TNT,LAVA_BUCKET # Which items should people be prevented from using? usage: LAVA_BUCKET # Which blocks should people be prevented from breaking? break: # Which blocks should not be moved by pistons? piston: # Which blocks should not be dispensed by dispensers? dispenser: ############################################################ # +------------------------------------------------------+ # # | EssentialsX Spawn + New Players | # # +------------------------------------------------------+ # ############################################################ # You need to install the EssentialsX Spawn module for this section to work. # See https://essentialsx.net/wiki/Module-Breakdown.html for more information. newbies: # Should Essentials announce to the server when someone logs in for the first time? # {DISPLAYNAME} will be replaced with the player name. # Set to '' to disable. #announce-format: '' announce-format: '&dWelcome {DISPLAYNAME}&d to the server!' # When players spawn for the first time, which spawnpoint should be used? # Set to 'none' to use the spawnpoint of the world. # Different spawn names can be set using '/setspawn <group>'. spawnpoint: newbies # Should players receive items on their first join? # This kit will be given regardless of cost and permissions and won't trigger any kit delay (cooldown). # Set to '' to disable. #kit: '' kit: tools # What priority should Essentials use for handling respawns? # Set this to 'none' if you want vanilla respawning behavior. # Set this to 'lowest' if you want world plugins to handle the respawning. # Set this to 'high' if you want Essentials Spawn to handle the respawning. # Set this to 'highest' if you want to force Essentials Spawn to handle the respawning. # Note: Changes will not apply until after the server is restarted. respawn-listener-priority: high # What priority should Essentials use for handling spawning on joining the server? # See 'respawn-listener-priority' above for possible values. # Note: Changing this may impact or break 'spawn-on-join' functionality below. # Note: Changes will not apply until after the server is restarted. spawn-join-listener-priority: high # When players die, should they respawn at their first home or bed instead of the spawnpoint? respawn-at-home: false # When players die, should they respawn at their bed instead of their first home or the spawnpoint? # The 'respawn-at-home' setting above must also be true for this to take effect. respawn-at-home-bed: true # When players die, should Essentials respect their respawn anchors? respawn-at-anchor: false # If configured, players will spawn at a random location instead of their spawnpoint. # This will override the newbies spawnpoint set above. # # The location must first be set using the /settpr command or in 'tpr.yml'. # After a tpr location is created, set the world name (or the name defined in 'tpr.yml') below. random-spawn-location: "none" # If configured, players will respawn at the random respawn location when they die. # See 'random-spawn-location' above for additional location information. random-respawn-location: "none" # Teleport all joining players to their spawnpoint. spawn-on-join: false # The following value of 'guests' states that all players in the 'guests' group will be teleported to spawn when joining. #spawn-on-join: guests # The following list value states that all players in the 'guests' or 'admin' groups will be teleported to spawn when joining. #spawn-on-join: # - guests # - admin # End of file <-- No seriously, you're done with configuration.
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